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Plan for Canon
Plan for Canon
| Name: | Canon | ![]() |
|---|---|---|
| Date Posted: | Oct 18, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Canon |
Blog post
My first Content Pack
My first Content Pack

Josh William is very persuasive :)
My very first content pack will be based from the work I made for the TLK of John Kabus, and it will allow you to build dungeons.
Of course it contains corridors and rooms, but also a lot of other elements :
- 20 DTS
- 28 Interiors
- some particles effects
- some ground/water/lava textures
- a skybox with clouds
- a demo mission
Here are some screenshots of the outdoor part of the demo :



Indoor part screenshots :




Each Interior comes with a special variation, without ceiling, for top-view games :

My second Content Pack
My second content pack will be a RTS content pack. I plan some orcs buildings, some human buildings (created from models I made previously), and some environmental elements (trees, rocks, a bridge, some ground textures...)
Some early screenshots of 3 orcs buildings :



I don't know when these packs will be released, because the truth is that I always have more ideas for content packs than time to work on it :)
Christophe

Josh William is very persuasive :)
My very first content pack will be based from the work I made for the TLK of John Kabus, and it will allow you to build dungeons.
Of course it contains corridors and rooms, but also a lot of other elements :
- 20 DTS
- 28 Interiors
- some particles effects
- some ground/water/lava textures
- a skybox with clouds
- a demo mission
Here are some screenshots of the outdoor part of the demo :



Indoor part screenshots :




Each Interior comes with a special variation, without ceiling, for top-view games :

My second Content Pack
My second content pack will be a RTS content pack. I plan some orcs buildings, some human buildings (created from models I made previously), and some environmental elements (trees, rocks, a bridge, some ground textures...)
Some early screenshots of 3 orcs buildings :



I don't know when these packs will be released, because the truth is that I always have more ideas for content packs than time to work on it :)
Christophe
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Submit your own resources!| Grugin (Oct 18, 2005 at 10:28 GMT) |
| Ian Roach (Oct 18, 2005 at 10:43 GMT) |
Amazing artwork.
| Adam Beaumont (Oct 18, 2005 at 11:26 GMT) |
| Anthony Rosenbaum (Oct 18, 2005 at 12:40 GMT) |
| Michael Cozzolino (Oct 18, 2005 at 12:58 GMT) |
| John Kabus (BobTheCBuilder) (Oct 18, 2005 at 15:54 GMT) |
I'm using Christophe's content in the TLK demo and it's extremely easy to work with, the individual pieces easily work together and the artwork is very consistent and pleasing (as you can see from the screenshots).
Great work!
-John
| Andrew Nicholson (Oct 18, 2005 at 16:08 GMT) |
| Todd Pickens (Oct 18, 2005 at 16:24 GMT) |
| Mathieu (Oct 18, 2005 at 17:33 GMT) |
The top view variation of the dungeons is really pro !
| Ben -Djaggernaut- Chavigner (Oct 18, 2005 at 17:52 GMT) |
comme d'hab! ;)
| Vashner (Oct 18, 2005 at 18:16 GMT) |
So you have some dif structures that can be lowered into the terrain to make underground dungeon etc?
| Kim Ball (Oct 18, 2005 at 18:37 GMT) |
| Darren Stuart (Oct 18, 2005 at 18:37 GMT) |
| Mac McGaffigan (Oct 19, 2005 at 02:48 GMT) |
| Canon (Oct 19, 2005 at 12:31 GMT) |
@ Adam Beaumont : Yes! I'm working on Oloo! with Mathieu and on Air Ace with Phil, and i have several other propositions ...
@ Randy "Vashner" Anthony : Excatly, the demo will show how to build a level with the content pack
Christophe
| Frank Bignone (Oct 19, 2005 at 19:55 GMT) |
| Canon (Oct 19, 2005 at 23:32 GMT) |
No characters models at the moment, but probably one character pack next year.
| Charles Doty (Oct 21, 2005 at 16:42 GMT) |
| Eli Curtz (Nov 04, 2005 at 20:15 GMT) |
| Canon (Nov 04, 2005 at 23:47 GMT) |
Yes, for each object, a .max and a .3ds file is include in the pack. And each Interior comes with a universal .map file.
Christophe
| Jinghua "Eddie" Cao (Nov 17, 2005 at 17:50 GMT) |
| Eli Curtz (Dec 16, 2005 at 04:27 GMT) |
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