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Plan for Canon
Plan for Canon
| Name: | Canon | ![]() |
|---|---|---|
| Date Posted: | Apr 17, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Canon |
Blog post
Available for work in a few months
I plan to work as a freelance in a near futur, so I'm preparing a portfolio.
My priority is the game Mathieu and i are working on, but i will have some free time to contribute or work on other projects.
I want to present a few study cases (perhaps in a web site) in addition to all the 3D and 2D art i made for MiniOne Racing and various web sites.
Here are my first personal projects :
Study case 1 : RTS/Strategy game buildings
my objective was to make very "low poly" buildings, without sacrificing the graphic quality of the 3D models. Each building has 50 to 250 poly.
Exemples :

In order to make a little composition, i prepared a basic tree (10 poly), a few rocks (20-40 polys) and 3 ground textures.



Study case 2 : My first character
This model is not perfect (too much polygones and a few articulations problems), but it's a good result for a first try.

After this work, i bought the Girl Pack to learn more on correctly optimised meshes and skeletons (and also because i am a fan of Joe Maruschak). I also wait with impatient the resource of Jeff Gran.
Click here to see the run animation
Work in progress :
I plan making a complete scene in the LP demo. As a complete scene, i mean a little world (building, character(s), environnement...).
I finished the house (made from a concept art visible in my previous .plan), and i'm working on the first character, a "fantasy cow" and a few decors.





This scene will require a lot of work, especially for the characters, but it is also an excellent training exercise!

I know that my graphic style is particular (cartoon models, saturated colors...), and that the majority of the community projects are rather "realistic". Once the complete scene will be finished , I will surely work on some futuristic or realistic models.
to be continued
Christophe
My priority is the game Mathieu and i are working on, but i will have some free time to contribute or work on other projects.
I want to present a few study cases (perhaps in a web site) in addition to all the 3D and 2D art i made for MiniOne Racing and various web sites.
Here are my first personal projects :
Study case 1 : RTS/Strategy game buildings
my objective was to make very "low poly" buildings, without sacrificing the graphic quality of the 3D models. Each building has 50 to 250 poly.
Exemples :

In order to make a little composition, i prepared a basic tree (10 poly), a few rocks (20-40 polys) and 3 ground textures.



Study case 2 : My first character
This model is not perfect (too much polygones and a few articulations problems), but it's a good result for a first try.

After this work, i bought the Girl Pack to learn more on correctly optimised meshes and skeletons (and also because i am a fan of Joe Maruschak). I also wait with impatient the resource of Jeff Gran.
Click here to see the run animation
Work in progress :
I plan making a complete scene in the LP demo. As a complete scene, i mean a little world (building, character(s), environnement...).
I finished the house (made from a concept art visible in my previous .plan), and i'm working on the first character, a "fantasy cow" and a few decors.





This scene will require a lot of work, especially for the characters, but it is also an excellent training exercise!

I know that my graphic style is particular (cartoon models, saturated colors...), and that the majority of the community projects are rather "realistic". Once the complete scene will be finished , I will surely work on some futuristic or realistic models.
to be continued
Christophe
Recent Blog Posts
| List: | 11/15/08 - Kiva and MiniOne Racing video 07/24/08 - Thumb Up for MiniOne Racing. 07/17/08 - Summary 07/10/08 - Happy new year! 12/18/07 - Penguins Arena, Christmas Update 09/12/07 - digg Penguins Arena! 09/05/07 - Done! 08/22/07 - Ready? |
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Submit your own resources!| Anthony Rosenbaum (Apr 17, 2005 at 12:12 GMT) |
| Daniel Allessi (Apr 17, 2005 at 12:16 GMT) |
| Toby W. Allen (Apr 17, 2005 at 12:26 GMT) |
Toby.
| Gareth Davies (Apr 17, 2005 at 12:32 GMT) |
| Mathieu (Apr 17, 2005 at 12:41 GMT) |
| Adam deGrandis (Apr 17, 2005 at 12:42 GMT) |
| Grugin (Apr 17, 2005 at 12:46 GMT) |
| Xavier "eXoDuS" Amado (Apr 17, 2005 at 12:58 GMT) |
| Kenny Carvalho (Apr 17, 2005 at 13:11 GMT) |
| Vernon Finch (Apr 17, 2005 at 14:15 GMT) |
| Vashner (Apr 17, 2005 at 15:02 GMT) |
| Melv May (Apr 17, 2005 at 15:25 GMT) |
- Melv.
| Joe Maruschak (Apr 17, 2005 at 15:38 GMT) |
| Prairie Games (Apr 17, 2005 at 16:12 GMT) |
| Teck Lee Tan (Apr 17, 2005 at 16:59 GMT) |
| Chris Calef (Apr 17, 2005 at 17:14 GMT) |
| Adam Beaumont (Apr 17, 2005 at 17:21 GMT) |
| Canon (Apr 17, 2005 at 17:45 GMT) |
@Kenny :
I usually make some concept art before modeling.
@Adam :
GG is evaluating MiniOne Racing.
Edited on Apr 17, 2005 19:13 GMT
| John Kabus (BobTheCBuilder) (Apr 17, 2005 at 17:56 GMT) |
I've said it before man, your work is absolutely amazing! I love the style, and all of your work has a very consistent feel, which is often lacking in other projects.
I haven't talked with you in a while, how are things with MiniOne (feel free to email me if you'd like to take this offline).
It's great to hear from you again!
-John
| Phil Carlisle (Apr 17, 2005 at 18:34 GMT) |
I'm sure you'll pick up some work too (I'll have some for you later this year if you arent snowed under with work). the fact that youre style is so nice and you understand torque gives you a BIG advantage :)
| Canon (Apr 17, 2005 at 19:46 GMT) |
Check your mail John
@Phil
I would be happy to work with you Phil
| Ben Garney (Apr 17, 2005 at 22:25 GMT) |
| Timothy Aste (Apr 17, 2005 at 22:52 GMT) |
| Nicolas Quijano (Apr 17, 2005 at 22:57 GMT) |
| Josh Williams (Apr 18, 2005 at 02:27 GMT) |
| Joshua Dallman (Apr 18, 2005 at 03:34 GMT) |
| David Montgomery-Blake (Apr 18, 2005 at 15:14 GMT) |
EDIT: This is actually the same style that I'm (attempting) to utilize for my TGE stuff right now. Yours looks 1 million times better, though!
Spelling...grrr...
Edited on Apr 18, 2005 17:53 GMT
| Ben -Djaggernaut- Chavigner (Apr 18, 2005 at 17:01 GMT) |
Au fait tu m'as pas mailer!! ;)
| Canon (Apr 18, 2005 at 17:24 GMT) |
| David Montgomery-Blake (Apr 18, 2005 at 19:24 GMT) |
| Canon (Apr 18, 2005 at 19:26 GMT) |
| William Chandler (May 13, 2005 at 20:57 GMT) |
| nibbuls (May 16, 2005 at 01:55 GMT) |
| Steve L (Jun 16, 2005 at 09:01 GMT) |
| Kaelan Cooter (Aug 27, 2005 at 23:45 GMT) |
| Charles Doty (Oct 21, 2005 at 16:39 GMT) |
| Jinghua "Eddie" Cao (Nov 26, 2005 at 09:01 GMT) |
| Stacey Mickens (Jan 26, 2006 at 17:42 GMT) |
| Fanatic (Jan 31, 2006 at 16:48 GMT) |
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