by date
One year!
One year!
| Name: | Canon | ![]() |
|---|---|---|
| Date Posted: | Jun 17, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Canon |
Blog post
One year!
One year ago, I started to work as a freelance artist here, in the GG community. Whish me an happy birthday!

So, what's going on?
Well, I just finish a 2 months mission working on a very secret project, and I just start a one month mission working on ... a secret project. Did I mention the secret project I working on 3 months ago? :)
As Jeff Tunnell said in his last blog entry, I'm in the category of the "Full Time Developers, Supplemented by *secret* Contracts". More news about those secret projects when it will rich a public status.
Non secret projects? Yes! Hopefully, I have something to show.
Call of Dooty
I'm working with Tim for a little funny TGB game. Tim asked me to prepare a few characters and the backgrounds of the game. You can trust me, it's a real pleasure ... I love my job :)

Shelled!
Joshua proposes me to help for the level design of Shelled!
A cartonish univers, well that's a mission for me! But, it was a difficult job because when you make the level design of a game, you have to test your work, and Shelled! is a little bit ... addictive! Several times, I was totally distracted, and after one hour of testing the new hill between the mountain and the plateform, you have to admit you no longer test the game : you play it :)
My analyze is simple : a very good mix between action and strategy AND a very interesting learning curve that makes you better after each hour.
See you on the battlefields after the release ...

GG press
Maybe some of you noticed my shaman on the cover of "The Game Programmer's Guide to Torque" by E. Maurina?
I also work with Ed on the GUI and the art of the game includes in the book, and even if it's a very little participation, I must say that I'm very proud! the book is a success : once again, congrats Ed!

Character system (CS)
Last december, I started to work on the next frogames content pack. Working as a freelance don't let me a lot of time to work on my own projects, but after 6 months, hopefully, I can talk about details. The CS:warriors and commoners, will be a fantasy NPC pack, and I focused on diversity and modularity.
The pack is not finished, so I'm not going to talk about quantity, but about structure.
So, what will be the steps to create a character with the CS, and what options do you have?
#1 The character mesh. required
ok, that makes sens, you will have to choose a character mesh. Basically, there will be 3 different characters : normal, muscle and fat.
#2 head. required
choosing the head texture means more than just choosing a face. That also means choosing a skin color, decided if the character will have a scare, a pirate eye patch, a third eye... The CS will allow you to choose it in a library.
#3 body, hands, pants and feet. required
Those 4 textures will also be choosen in a library of more than 100 textures, to allow an important diversity
#4 hairs. optionnal
Each hairs object will exist in 5 different colors
#5 facial elements. optionnal
Facial elements are eyebrows, moustaches, bores, glasses...
#6 hat, helmets, shoulders, handed objects, back. optionnal
Of course, there is an objects library including swords, axes, shields, helmets, bears, forks, hammers, bags, hats, quivers ... and a lot more!
Now, your character is ready to enter your game.
A character will be able to use any of the 50 animations include in the pack. There is idle animations, emotes, actions, fighting animations, death animations ... all what you need to set up a entire world of adventure!
A few exemples of what can be achieved with the CS. Only the muscle mesh was used here.
Click here for a full size image

This pack is hudge! this is a LOT of work, and because I want to make it as most professional as I can, it takes a lot of time. As usual, don't ask "When?" or "How many?" :)
Thanks for reading
Christophe
www.frogames.net
One year ago, I started to work as a freelance artist here, in the GG community. Whish me an happy birthday!

So, what's going on?
Well, I just finish a 2 months mission working on a very secret project, and I just start a one month mission working on ... a secret project. Did I mention the secret project I working on 3 months ago? :)
As Jeff Tunnell said in his last blog entry, I'm in the category of the "Full Time Developers, Supplemented by *secret* Contracts". More news about those secret projects when it will rich a public status.
Non secret projects? Yes! Hopefully, I have something to show.
Call of Dooty
I'm working with Tim for a little funny TGB game. Tim asked me to prepare a few characters and the backgrounds of the game. You can trust me, it's a real pleasure ... I love my job :)

Shelled!
Joshua proposes me to help for the level design of Shelled!
A cartonish univers, well that's a mission for me! But, it was a difficult job because when you make the level design of a game, you have to test your work, and Shelled! is a little bit ... addictive! Several times, I was totally distracted, and after one hour of testing the new hill between the mountain and the plateform, you have to admit you no longer test the game : you play it :)
My analyze is simple : a very good mix between action and strategy AND a very interesting learning curve that makes you better after each hour.
See you on the battlefields after the release ...

GG press
Maybe some of you noticed my shaman on the cover of "The Game Programmer's Guide to Torque" by E. Maurina?
I also work with Ed on the GUI and the art of the game includes in the book, and even if it's a very little participation, I must say that I'm very proud! the book is a success : once again, congrats Ed!

Character system (CS)
Last december, I started to work on the next frogames content pack. Working as a freelance don't let me a lot of time to work on my own projects, but after 6 months, hopefully, I can talk about details. The CS:warriors and commoners, will be a fantasy NPC pack, and I focused on diversity and modularity.
The pack is not finished, so I'm not going to talk about quantity, but about structure.
So, what will be the steps to create a character with the CS, and what options do you have?
#1 The character mesh. required
ok, that makes sens, you will have to choose a character mesh. Basically, there will be 3 different characters : normal, muscle and fat.
#2 head. required
choosing the head texture means more than just choosing a face. That also means choosing a skin color, decided if the character will have a scare, a pirate eye patch, a third eye... The CS will allow you to choose it in a library.
#3 body, hands, pants and feet. required
Those 4 textures will also be choosen in a library of more than 100 textures, to allow an important diversity
#4 hairs. optionnal
Each hairs object will exist in 5 different colors
#5 facial elements. optionnal
Facial elements are eyebrows, moustaches, bores, glasses...
#6 hat, helmets, shoulders, handed objects, back. optionnal
Of course, there is an objects library including swords, axes, shields, helmets, bears, forks, hammers, bags, hats, quivers ... and a lot more!
Now, your character is ready to enter your game.
A character will be able to use any of the 50 animations include in the pack. There is idle animations, emotes, actions, fighting animations, death animations ... all what you need to set up a entire world of adventure!
A few exemples of what can be achieved with the CS. Only the muscle mesh was used here.
Click here for a full size image

This pack is hudge! this is a LOT of work, and because I want to make it as most professional as I can, it takes a lot of time. As usual, don't ask "When?" or "How many?" :)
Thanks for reading
Christophe
www.frogames.net
Recent Blog Posts
| List: | 07/24/08 - Thumb Up for MiniOne Racing. 07/17/08 - Summary 07/10/08 - Happy new year! 12/18/07 - Penguins Arena, Christmas Update 09/12/07 - digg Penguins Arena! 09/05/07 - Done! 08/22/07 - Ready? 06/21/07 - 2 new packs in the Frogames store! |
|---|
Submit your own resources!| Mathieu (Jun 17, 2006 at 12:10 GMT) Resource Rating: 5 |
You know what? I'm really happy that I found you ;o)
| Tom Perry (Jun 17, 2006 at 12:29 GMT) |
| Stefan Lundmark (Jun 17, 2006 at 14:43 GMT) Resource Rating: 5 |
| Pisal Setthawong (Jun 17, 2006 at 14:52 GMT) |
| Aaron Ellis (Jun 17, 2006 at 14:59 GMT) |
| David Montgomery-Blake (Jun 17, 2006 at 15:03 GMT) |
| Rubes (Jun 17, 2006 at 15:07 GMT) |
| Stefan Beffy Moises (Jun 17, 2006 at 15:39 GMT) |
| Tim Muenstermann (Jun 17, 2006 at 16:51 GMT) |
| Todd Pickens (Jun 17, 2006 at 17:10 GMT) |
You Kick @$$
Great stuff as usual, and I really love the CS:warriors and commoners, great work, and a great idea. You got in fat body options in that pack?
And the work on shelled looks beautiful!
| Phil Carlisle (Jun 17, 2006 at 17:56 GMT) |
| Nicolas Quijano (Jun 17, 2006 at 18:01 GMT) |
Edited on Jun 17, 2006 18:21 GMT
| Michael Hense (Jun 17, 2006 at 21:09 GMT) |
i wish i was as talented... big time envy... and motivation to up my skillz a bit...
really nice stuff...
--Mike
| Prairie Games (Jun 17, 2006 at 21:49 GMT) |
| Jesse (Midhir) Liles (Jun 17, 2006 at 22:33 GMT) |
Edited on Jun 17, 2006 22:34 GMT
| Tom Bentz (Jun 18, 2006 at 00:28 GMT) |
| Canon (Jun 18, 2006 at 01:09 GMT) |
@Mathieu
Same for me! Remember, you are the one who showed me the TGE a few years ago!
@Todd
Yes, there will be a fat option. I know I was supposed to contact you Todd .. I'm sorry, too much work :) I will fix that ASAP!
@Nicolas
J espere que tu t en sors egalement !
@Midhir
Thank you for your support!
Christophe
Edited on Jun 18, 2006 01:10 GMT
| John Kabus (BobTheCBuilder) (Jun 18, 2006 at 02:28 GMT) Resource Rating: 5 |
I love your art style - it's always very refreshing. It's been a pleasure working with you over the past year and I look forward to future projects!
-John
| Wiley (Jun 18, 2006 at 03:30 GMT) |
| Mark McCoy (Jun 18, 2006 at 06:52 GMT) |
| Grugin (Jun 18, 2006 at 16:10 GMT) |
| Gary Preston (Jun 18, 2006 at 18:02 GMT) |
and happy first birthday :P
Edited on Jun 18, 2006 18:02 GMT
| Joshua Dallman (Jun 18, 2006 at 21:32 GMT) |
thanks for the great art and here's to future projects.
| Gareth Fouche (Jun 19, 2006 at 06:57 GMT) |
| Edward F. Maurina III (Jun 19, 2006 at 19:56 GMT) |
EdM|GPGT
Edited on Jun 19, 2006 19:56 GMT
| Evi - Cubix Studio (Jun 21, 2006 at 03:51 GMT) |
and congratulation for the 1st success year

| Frank Bignone (Jun 24, 2006 at 14:42 GMT) |
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