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Plan for David "FenrirWolf" Grace
Plan for David "FenrirWolf" Grace
| Name: | David Grace | ![]() |
|---|---|---|
| Date Posted: | Sep 07, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for David Grace |
Blog post
Space Race is finished!
Whee, my first Torque game! And only written in a week, too. It came out pretty good, even if a lot of features were cut. I planned on having powerups, chaser ships (that tried to shoot you down), and pathed static shapes (for moving stuff to dodge). Oh, and of course multiplayer.

This game was for a charity auction and therefore, won't be available for purchase or download seperately. It went for $30, which I suppose isn't bad since it was a rushed 15-second bid with the starting price of $5. There was a lot of items in the auction, and unfortunately a lot of the later items got 15 or 30 second bids as time ran out. However, they did raise over $14,000 for Tiger Haven.

If you want to check out the rest of the screenies, here they are: gapingwolf.com/spacerace/screens/
While the game was only for the auction, I plan on filling in the missing features, redoing the artwork and releasing it as a complete game. What do you think? I'm pretty pumped about this; It's proven to me, without a doubt, that Torque is a solid foundation for any sort of game and that I can very easily do RAD/prototyping.

This game was for a charity auction and therefore, won't be available for purchase or download seperately. It went for $30, which I suppose isn't bad since it was a rushed 15-second bid with the starting price of $5. There was a lot of items in the auction, and unfortunately a lot of the later items got 15 or 30 second bids as time ran out. However, they did raise over $14,000 for Tiger Haven.

If you want to check out the rest of the screenies, here they are: gapingwolf.com/spacerace/screens/
While the game was only for the auction, I plan on filling in the missing features, redoing the artwork and releasing it as a complete game. What do you think? I'm pretty pumped about this; It's proven to me, without a doubt, that Torque is a solid foundation for any sort of game and that I can very easily do RAD/prototyping.
Recent Blog Posts
| List: | 06/13/05 - Plan for David "FenrirWolf" Grace 06/08/05 - Plan for David "FenrirWolf" Grace 03/13/05 - Plan for David "FenrirWolf" Grace 03/06/05 - Plan for David "FenrirWolf" Grace 11/27/04 - Plan for David "FenrirWolf" Grace 09/28/04 - Plan for David "FenrirWolf" Grace 09/20/04 - Plan for David "FenrirWolf" Grace 09/07/04 - Plan for David "FenrirWolf" Grace |
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Submit your own resources!| Xavier "eXoDuS" Amado (Sep 07, 2004 at 04:00 GMT) |
| Josh Williams (Sep 07, 2004 at 06:13 GMT) |
| Eric Forhan (Sep 07, 2004 at 07:51 GMT) |
| David Grace (Sep 08, 2004 at 16:37 GMT) |
I am really thinking this game deserves to be converted into a stand-alone, full-sized game. Then, I could add in the things I planned on (like powerups and such). In fact, it might just preempt GRM, since it's already %90 done -- I'd just have to redo the art and levels.
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