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Plan for David "FenrirWolf" Grace

Plan for David "FenrirWolf" Grace
Name:David Grace
Date Posted:Sep 07, 2004
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Space Race is finished!
Whee, my first Torque game! And only written in a week, too. It came out pretty good, even if a lot of features were cut. I planned on having powerups, chaser ships (that tried to shoot you down), and pathed static shapes (for moving stuff to dodge). Oh, and of course multiplayer.



This game was for a charity auction and therefore, won't be available for purchase or download seperately. It went for $30, which I suppose isn't bad since it was a rushed 15-second bid with the starting price of $5. There was a lot of items in the auction, and unfortunately a lot of the later items got 15 or 30 second bids as time ran out. However, they did raise over $14,000 for Tiger Haven.



If you want to check out the rest of the screenies, here they are: gapingwolf.com/spacerace/screens/

While the game was only for the auction, I plan on filling in the missing features, redoing the artwork and releasing it as a complete game. What do you think? I'm pretty pumped about this; It's proven to me, without a doubt, that Torque is a solid foundation for any sort of game and that I can very easily do RAD/prototyping.

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Xavier "eXoDuS" Amado   (Sep 07, 2004 at 04:00 GMT)
Excellent work David, yes, Torque is definetly good for any genre and lets you do things real quick (tm). I'm glad to hear you finished it in the end :)

Josh Williams   (Sep 07, 2004 at 06:13 GMT)
Sweet! This is a good story David. :) Keep us posted on your progress!

Eric Forhan   (Sep 07, 2004 at 07:51 GMT)
Nice... especially for only a week's worth of work. :)

David Grace   (Sep 08, 2004 at 16:37 GMT)
Thanks for the replies! After this short hyper-active session with Torque, I believe I am totally sold on this engine for most of my future game projects. Sure, it's got its blemishes but a lot of those will be addressed with the great work being done in TSE.

I am really thinking this game deserves to be converted into a stand-alone, full-sized game. Then, I could add in the things I planned on (like powerups and such). In fact, it might just preempt GRM, since it's already %90 done -- I'd just have to redo the art and levels.

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