Previous Blog Next Blog
Prev/Next Blog
by date

COD: Lighting (pictures)

COD: Lighting (pictures)
Name:Eric Forhan 
Date Posted:Dec 09, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Eric Forhan

Blog post
After my last plan, I found myself disappointed with the how my entry, COD (Cubicles of Despair), into the Gameflood: Infinity contest looked via screenshots. Too dark, too blue and not conveying the detail or use of shaders very well. I knew they were in the game; They just didn't come through in the pictures. This prompted me to look into brightening the level.

Overall, I'm not only happy for the results for screenshots, but I think the in-game visual experience has been enhanced. The world seems more vibrant; more alive. The whole building no longer feels like it has a slightly bluish tint from the Sun's ambient light. Previously, a single large omni light on each level indicated whether the side was "blue" or "red". Now, a combination of many red or blue-tinted lights plus uniquely-colored textures makes for more obvious and uniform differences in levels.






Recent Blog Posts
List:12/09/07 - COD: Lighting (pictures)
12/05/07 - To Infinity and beyond!

Submit ResourceSubmit your own resources!

Eric Forhan   (Dec 09, 2007 at 21:42 GMT)
COD has had some play testing, but I'd sure appreciate anyone hopping on to test it some more.
The Gameflood: Infinity guys can correct me, but I think they're still accepting beta testers. Contact them via this post.

Stephan (viKKing) Bondier   (Dec 09, 2007 at 21:46 GMT)

You should have blogged with the previous rendering.

Woah!... what a change. This is a brilliant (pun intended) use of lighting. 8-)
Edited on Dec 09, 2007 21:46 GMT

Chris \"C2\" Byars   (Dec 09, 2007 at 21:47 GMT)
Cool now your screenshots just need antialiasing.. Makes a HUGE difference..

J.C. Smith   (Dec 10, 2007 at 09:26 GMT)
Chris, you have an antialiasing infatuation. =P

Pesto126   (Dec 10, 2007 at 13:34 GMT)
who doesn't? AA turns a game that looks like Doom into something a bit more "pro" looking... IMHO.

But.. I'd take these anyday... the office building shots look really nice.

Eric Preisz   (Dec 10, 2007 at 15:02 GMT)
Looks like a decent hack (not meant to be a put-down, hacks are important in game programming) for radiosity. Looks nice, especially for that office lighting. My only comment is that those office lights are designed to reflect light to be a bit more ambient than how it appears in the images.

Good work and thanks for sharing.

Sean H.   (Dec 10, 2007 at 18:36 GMT)
huge improvement. nice work!

You must be a member and be logged in to either append comments or rate this resource.