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To Infinity and beyond!
To Infinity and beyond!
| Name: | Eric Forhan | |
|---|---|---|
| Date Posted: | Dec 05, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Eric Forhan |
Blog post
Been here for years, and this is my first .plan. Low key?
I saw the announcement for beta testing Gameflood: Infinity, and I took them up on the chance. On a whim, I decided to see what I could do with it, and enter their level building contest. Enter "C.O.D" aka "Cubicles of Despair".
Three levels; one cubicles, one executive offices/waiting areas and the final open area on the roof. The Gameflood people have been very helpful, and the Gameflood file setup is very nice. Should I want to change something, I simply upload the file to the system and the next time they start the level, it's completely up-to-date.
The pictures are dark, but it's supposed to be a nighttime setting. The final picture has the ambient light settings turned up to better show the detail of my textures. Of course, there always is the temptation to brighten things.....
Most of the textures are mine, though I did borrow from their stock assortment the ones you see in the atrium (first picture). Otherwise, the cubicle walls, ceilings, office walls, carpet and all the outside buildings are custom.






I saw the announcement for beta testing Gameflood: Infinity, and I took them up on the chance. On a whim, I decided to see what I could do with it, and enter their level building contest. Enter "C.O.D" aka "Cubicles of Despair".
Three levels; one cubicles, one executive offices/waiting areas and the final open area on the roof. The Gameflood people have been very helpful, and the Gameflood file setup is very nice. Should I want to change something, I simply upload the file to the system and the next time they start the level, it's completely up-to-date.
The pictures are dark, but it's supposed to be a nighttime setting. The final picture has the ambient light settings turned up to better show the detail of my textures. Of course, there always is the temptation to brighten things.....
Most of the textures are mine, though I did borrow from their stock assortment the ones you see in the atrium (first picture). Otherwise, the cubicle walls, ceilings, office walls, carpet and all the outside buildings are custom.
Recent Blog Posts
| List: | 12/09/07 - COD: Lighting (pictures) 12/05/07 - To Infinity and beyond! |
|---|
Submit your own resources!| Johnathon (Dec 05, 2007 at 03:50 GMT) |
| Stephan (viKKing) Bondier (Dec 05, 2007 at 10:47 GMT) |
Nice job.
| Infinity Admin (Dec 05, 2007 at 15:00 GMT) |
| Neill Silva (Dec 05, 2007 at 18:39 GMT) |
| Eric Forhan (Dec 05, 2007 at 18:52 GMT) |
The DTS models are great--they're all stock with Infinity and saved a lot of time for development.
| Deborah Marshall (Dec 05, 2007 at 20:32 GMT) |
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