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Ragdoll Pack Preview
Ragdoll Pack Preview
| Name: | Chris Calef | ![]() |
|---|---|---|
| Date Posted: | Jan 29, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Chris Calef |
Blog post
Well, hey again! It took me a little longer than planned to overcome some of the ODE obstacles (hint to anyone new to ODE: if things just don't make any sense at all, try scaling everything up ten times) but I'm finally looking at a Kork in the torque demo environment who can get blown all over the place, and I have to say, it feels good!!

Not that I'm in favor of blowing people up -- if you feel bad for Kork, you'll be happy to know I dropped the crossbow damage to only one point, so this definitely doesn't qualify as "torture" under the rules of the current administration!
Anyway, check out the rest here:

Not that I'm in favor of blowing people up -- if you feel bad for Kork, you'll be happy to know I dropped the crossbow damage to only one point, so this definitely doesn't qualify as "torture" under the rules of the current administration!
Anyway, check out the rest here:
Recent Blog Posts
| List: | 05/14/08 - Fun with BVH Files, in Torque. 03/12/08 - Hello, Goodbye, Israel, and LSystems 04/30/07 - The Grand Canyon is really, really, really big. 12/07/05 - Torque Build Environment (TBE) Changes Course 09/13/05 - Ragdoll Pack Gets Multiple Character Support 04/08/05 - Ragdoll Pack Is SHIPPED!! 02/24/05 - Ragdoll Pack On The Way 01/29/05 - Ragdoll Pack Preview |
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Submit your own resources!| David Montgomery-Blake (Jan 29, 2005 at 02:24 GMT) |
| Chris "DiGi" Timberlake (Jan 29, 2005 at 03:53 GMT) |
Edit: I just noticed your an associate. Your prob have better things to do.
Edited on Jan 29, 2005 03:54 GMT
| Michael Cozzolino (Jan 29, 2005 at 05:21 GMT) |
| Josiah Wang (Jan 29, 2005 at 14:50 GMT) |
quickie question though, if I were playing as torque and i got knocked down by the blast, how would it look like through first and third person view?
| Adam deGrandis (Jan 29, 2005 at 15:01 GMT) |
| Pat Wilson (Jan 29, 2005 at 19:51 GMT) |
| Chris Calef (Jan 29, 2005 at 22:48 GMT) |
Re: how it looks from first/third person, it looks as you would expect. When you're third person, the camera flies back with the player, and you see him toss up in the air and land.
The way it's set up right now, you have to stay still to go thru the whole sequence, if you start running right away it will interrupt the ragdoll sequence and let you keep running, though you will have been blasted off track a little bit. I like it this way, it keeps the ragdoll as cool eye candy without it getting in the way of play.
However, I have a problem, and would be ecstatic if anybody knows the answer: is there a limit to how many player sequences there can be defined in player.cs? When I get around 30-35, depending on which sequences I'm trying to include, it crashes with a "write out of range" error. Anybody know what's going on there?
(still researching it on the forums.)
| Jorgen Ewelonn (Jan 30, 2005 at 02:41 GMT) |
@Pat: Any chance that "function" was made in script ???
| Adam deGrandis (Jan 30, 2005 at 20:58 GMT) |
Anyway, again, awesome work, Chris. :)
| Chris Calef (Jan 31, 2005 at 03:04 GMT) |
| Chris Calef (Feb 01, 2005 at 05:50 GMT) |
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