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Life, Unright-Sized
Life, Unright-Sized
| Name: | Bryan Edds | |
|---|---|---|
| Date Posted: | Feb 12, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Bryan Edds |
Blog post
Well, it looks like those experienced indie pros were right all along - right-sizing your life is absolutely necessary.
Now, initially, I thought I could circumvent this truism by answering back with "right-size your GAME!" So I kept scaling back my game, smaller and smaller, until it was the tiniest thing you ever saw.
But...
I still don't have enough time. Between working full-time and going to college almost full-time, there's just nothing leftover. Sure, I could work on my game now and again... but at ths rate, it's take another year - to finish a game that should be done from start to finish in 4 to 6 months. I've already spent eight months.
So, it turns out, in the end, they were right. Right-size your life. You can shrink your game all you want, but if you don't change your life to fit your game, you generally can't do it.
As it is, I'm almost through with college, and I certainly can't give up my day job (eating really is my favorite part of the day), I'm just going to have to wait until I'm done with school, which will be another good 6 months or so.
... so what do I do in my mean-time until I wait for my life to be right-sizable? Well, I still design games on paper. I actually just finished making one that's even smaller than my current game and just as much fun. I think it's rather brilliant. So I do a little in my spare time to feed my creative addictions.
It's very difficult having the patience, but at least I know that if I do good in school (the thing I actually hate most in this world) I can get back to the one thing that's important to me - indie development.
So, right-size your life, and keep the scope of your game as realistic (minimal) as absolutely possible. Try not to fall into the same trap as I with a half-finished game on indefinite hold. It's a horribly uncomfortable position to be in.
Seriously.
Now, initially, I thought I could circumvent this truism by answering back with "right-size your GAME!" So I kept scaling back my game, smaller and smaller, until it was the tiniest thing you ever saw.
But...
I still don't have enough time. Between working full-time and going to college almost full-time, there's just nothing leftover. Sure, I could work on my game now and again... but at ths rate, it's take another year - to finish a game that should be done from start to finish in 4 to 6 months. I've already spent eight months.
So, it turns out, in the end, they were right. Right-size your life. You can shrink your game all you want, but if you don't change your life to fit your game, you generally can't do it.
As it is, I'm almost through with college, and I certainly can't give up my day job (eating really is my favorite part of the day), I'm just going to have to wait until I'm done with school, which will be another good 6 months or so.
... so what do I do in my mean-time until I wait for my life to be right-sizable? Well, I still design games on paper. I actually just finished making one that's even smaller than my current game and just as much fun. I think it's rather brilliant. So I do a little in my spare time to feed my creative addictions.
It's very difficult having the patience, but at least I know that if I do good in school (the thing I actually hate most in this world) I can get back to the one thing that's important to me - indie development.
So, right-size your life, and keep the scope of your game as realistic (minimal) as absolutely possible. Try not to fall into the same trap as I with a half-finished game on indefinite hold. It's a horribly uncomfortable position to be in.
Seriously.
Recent Blog Posts
| List: | 02/12/06 - Life, Unright-Sized 02/01/06 - Puzzle Gaiden Gets Neglected 12/28/05 - Puzzle Gaiden Makes Progress and Pre-Demo is Released Privately! 09/01/05 - Plan for Bryan Edds 07/03/05 - Plan for Bryan Edds 02/11/05 - Plan for Bryan Edds 04/19/04 - Plan for Bryan Edds |
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Submit your own resources!| Jeff Tunnell (Feb 13, 2006 at 06:11 GMT) |
-Jeff Tunnell, GG
| Bryan Edds (Feb 13, 2006 at 12:27 GMT) |
I'm already making a very small game in T2D that I've significantly scaled back several times, but still, there's not enough time left to work on it with all my current distractions. I could attract team members with the demo I've already released, but I wouldn't have time to manage them. Unfortunately, I have inadvertantly taken on so much other stuff in life that I've ran out of space for basically any sort of indie development. When I went from working part-time and going to school part-time to working full-time and going to school almost full-time, I ran out of extra hours. I chose to make that move because doing so allowed me to get a paying job making games full-time for someone else, and I wanted to hurry up with college. I couldn't pass up the oppurtunity to get into the industry.
But, when I get done with college (in say, 5 or 6 months or so), I WILL finish my game, and it won't take long. I believe I have a very small and very good game, and it very close to being finished right now. I'll have the money I need to contract out people to help me finish it. Right now, the only thing that stands in my way is my previous engagements. That will be taken care of ASAP.
I can't wait for the day I can get back on track! I'm already on my way!
Edited on Feb 13, 2006 12:30 GMT
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