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Plan for Christopher "Zyn" Contaxis

Plan for Christopher "Zyn" Contaxis
Name:Chris 
Date Posted:Aug 19, 2003
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Well I just got the torque (yeay!) and got it to compile (HEAD VS) and run nicly. I have begun to look and attempt to understand the engine code. Over the next few weeks I hope to, on my own, do some simple things with minimal use of other peoples sample code.
Well I just got the torque (yeay!) and got it to compile (HEAD VS) and run nicly. I have begun to look and attempt to understand the engine code. Over the next few weeks I hope to, on my own, do some simple things with minimal use of other peoples sample code.

Somethings I want to try and do:
-Jetpack
-Teleport
-Climb up walls

Right now I dont know how to do any of that. I am going to look at some sample coes to try and understand what is needed. For the teleporter, I already have an idea of what is needed. And as for climb up walls im still thinking if I should try and make it so that I need to do the climbwalls in map2dts or if anyone can be able to climb up walls while holding a button.

If anyone who is reading this has any ideas on how to do a climb up walls type thing please post a comment!

Recent Blog Posts
List:06/10/06 - Game Dev by narrative
12/27/03 - Plan for Christopher "Zyn" Contaxis
08/19/03 - Plan for Christopher "Zyn" Contaxis

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Ben Garney   (Aug 19, 2003 at 06:54 GMT)
On the wall-climbing: Check to see if the player hits a vertical face; cause "forward" motion to cause them to move up.

Getting physics not to pull them back down is an exercise for the reader ;)

Chris   (Aug 19, 2003 at 11:36 GMT)
Hmm, i was thinking about that and though if he hit any face (gotta climb the roof yeah know?) This will probably be the hardest of the 3 things I want to do over the next few weeks. I do have an idea though, cant I change the physics and something that says like !wallclimb then use gravity?

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