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Plan for Jason Richardson
Plan for Jason Richardson
| Name: | wingman | |
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| Date Posted: | Jun 14, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
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Blog post
ms2map exporter
Ive been working with Rick Kelley (author of the generic .map exporter for milkshape) on a torque specific .map exporter over the last couple of weeks.
As of right now, all torque specific entities can be exported. The light entities color field is set based off the diffuse color of the material applied to it.
There is only one hurdle left to overcome: texture offsets. The problem is basically the same as the one Joe Sulewski is having, read here:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5851
And some screenshots showing off a building, portal entity, and 4 different color light entities in milkshape and in game:


As of right now, all torque specific entities can be exported. The light entities color field is set based off the diffuse color of the material applied to it.
There is only one hurdle left to overcome: texture offsets. The problem is basically the same as the one Joe Sulewski is having, read here:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5851
And some screenshots showing off a building, portal entity, and 4 different color light entities in milkshape and in game:


Recent Blog Posts
| List: | 10/28/04 - Plan for Jason Richardson 07/08/04 - Plan for Jason Richardson 06/18/04 - Plan for Jason Richardson 06/14/04 - Plan for Jason Richardson |
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Submit your own resources!| wingman (Jun 14, 2004 at 19:40 GMT) |
| Davis Ray Sickmon, Jr (Jun 14, 2004 at 19:45 GMT) |
| Bill Fox (Jun 14, 2004 at 21:25 GMT) |
| wingman (Jun 14, 2004 at 21:52 GMT) |
As of right now, anything I could do in quark, I can do in milkshape. Building levels in milkshape is much easier than quark (for me that is).
And yes, after you export the .map, you have to use another program to convert it to a .dif. What im doing is simple: I placed the map2dif.exe in a folder. Any .maps i create get exported to this folder. I drag and drop the .maps onto the map2dif.exe, and bam, there's my .dif.
Edited on Jun 14, 2004 21:54 GMT
| Joe Sulewski (Jun 15, 2004 at 00:24 GMT) |
| wingman (Jun 15, 2004 at 00:33 GMT) |

Edited on Jun 15, 2004 01:43 GMT
| Joe Sulewski (Jun 15, 2004 at 01:53 GMT) |
| Rick Kelley (Jun 29, 2004 at 02:14 GMT) |
Joe: if you could add this image to the thread to show the progress:
http://www.drawcad.com/Rat/torquemap1.jpg
Edited on Jun 29, 2004 02:18 GMT
| wingman (Jun 29, 2004 at 03:42 GMT) |
Good job Rick!
| Benoit Touchette (Nov 30, 2004 at 16:39 GMT) |
| Rick Kelley (Feb 26, 2005 at 19:39 GMT) |
http://www.drawcad.com/3d/ms3dMAPtest.jpg
Edited on Feb 26, 2005 19:39 GMT
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