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Next Roboherd release coming soon...
Next Roboherd release coming soon...
| Name: | Adam Beaumont | |
|---|---|---|
| Date Posted: | Feb 26, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Adam Beaumont |
Blog post
Is it just me or does the new blog page not work in firefox? All the text boxes had been squashed off the page so I couldn't enter anything and have therefore had to revert to IE - weird!
Anyway - progress this month on Roboherd has gone pretty well. Music is in game, controls have been tweaked even more and a bit of work has gone into the menu system (although there is still a bit more to do there). I've even got round to building a couple of new levels - well about 10 in fact. I came up with a way of prototyping levels and its going ok - it's pretty easy to do and the results are playable. I guess it remains to be seen if we'll need to go back and redo them all but even if we do the ideas are down there for someone to follow. The web stats at www.roboherd.com have all been updated too with the new level layout so if we can get some people playing after this release then all their best scores should be getting captured (and displayed) online.
It's definitely starting to look good as a game now and the more levels I get built I think the easier it is for people to see how the game is supposed to work. Then there is the question of is it fun but tbh I have been developing it for soooo long and I still like playing it so there must be something there (for at least one person).
So hopefully we should be in line for a new release pretty soon - just waiting for some assets to be finished up before putting them in game. I guess if they don't make it out of the workshop soon then I'll just do the release anyway.
No screenshots but hopefully there should be a devsnapshot (and another release) coming soon!
Anyway - progress this month on Roboherd has gone pretty well. Music is in game, controls have been tweaked even more and a bit of work has gone into the menu system (although there is still a bit more to do there). I've even got round to building a couple of new levels - well about 10 in fact. I came up with a way of prototyping levels and its going ok - it's pretty easy to do and the results are playable. I guess it remains to be seen if we'll need to go back and redo them all but even if we do the ideas are down there for someone to follow. The web stats at www.roboherd.com have all been updated too with the new level layout so if we can get some people playing after this release then all their best scores should be getting captured (and displayed) online.
It's definitely starting to look good as a game now and the more levels I get built I think the easier it is for people to see how the game is supposed to work. Then there is the question of is it fun but tbh I have been developing it for soooo long and I still like playing it so there must be something there (for at least one person).
So hopefully we should be in line for a new release pretty soon - just waiting for some assets to be finished up before putting them in game. I guess if they don't make it out of the workshop soon then I'll just do the release anyway.
No screenshots but hopefully there should be a devsnapshot (and another release) coming soon!
Recent Blog Posts
| List: | 07/16/07 - Where did all the time go? 04/23/06 - Roboherd on Mac? 04/05/06 - Roboherd Demo 03/25/06 - Roboherd update 02/26/06 - Next Roboherd release coming soon... 02/03/06 - Roboherd keeps on movin 12/07/05 - Plan for Adam Beaumont 11/12/05 - Plan for Adam Beaumont |
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Submit your own resources!| Ben Jones (Feb 26, 2006 at 08:22 GMT) |
| Phil Carlisle (Feb 26, 2006 at 10:44 GMT) |
| Sam Redfern (Mar 26, 2006 at 08:16 GMT) |
any game pics?
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