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Roboherd keeps on movin
Roboherd keeps on movin
| Name: | Adam Beaumont | |
|---|---|---|
| Date Posted: | Feb 03, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Adam Beaumont |
Blog post
In spite of all the moving around the world, having a baby, and a day job that takes up about 12 hours a day Roboherd is still progressing! That's the good news - the bad news is of course that progress is slow.
Since we last did a release we've done a fair bit of tinkering based on the feedback we got from people who played the game. The control system is pretty much overhauled now so that you can play with mouse alone although if u do use the keyboard you can probably finish levels more quickly so theres a nice learning curve built in that will mean pro players can get more out of it if they put in the effort to learn. Vanilla has done a ton of stuff on the look of menu screens and in game fonts etc so its all starting to feel a lot more polished. There are still some things that need finishing off though and the better everything else looks then the worse those things look in comparison!
We also have some music which is cool although i'm having a small problem with balancing the relative volume levels of sound effects and music. Once I get some of the other things off the list I'm going to work on the audio in a bit more detail.
I'm currently recoding the level system - previously each .mis file contained 6 levels but we're scrapping that and now each .mis file contains 1 level. Load times are quick enough for this to be ok and it means that it's easier to manage all the data in the .mis file. It affects quite a lot of areas though so I'm having to work through all the impact - I pretty much only have the web stats left and then it should be done. All this reorg is basically to make building levels easier - we still don't have very many and we still don't have anyone else on board to help out so i figure the easier we can make it to build them the better !
We'll keep plugging away to try and get this thing finished - look out for a new demo soon!
Since we last did a release we've done a fair bit of tinkering based on the feedback we got from people who played the game. The control system is pretty much overhauled now so that you can play with mouse alone although if u do use the keyboard you can probably finish levels more quickly so theres a nice learning curve built in that will mean pro players can get more out of it if they put in the effort to learn. Vanilla has done a ton of stuff on the look of menu screens and in game fonts etc so its all starting to feel a lot more polished. There are still some things that need finishing off though and the better everything else looks then the worse those things look in comparison!
We also have some music which is cool although i'm having a small problem with balancing the relative volume levels of sound effects and music. Once I get some of the other things off the list I'm going to work on the audio in a bit more detail.
I'm currently recoding the level system - previously each .mis file contained 6 levels but we're scrapping that and now each .mis file contains 1 level. Load times are quick enough for this to be ok and it means that it's easier to manage all the data in the .mis file. It affects quite a lot of areas though so I'm having to work through all the impact - I pretty much only have the web stats left and then it should be done. All this reorg is basically to make building levels easier - we still don't have very many and we still don't have anyone else on board to help out so i figure the easier we can make it to build them the better !
We'll keep plugging away to try and get this thing finished - look out for a new demo soon!
Recent Blog Posts
| List: | 07/16/07 - Where did all the time go? 04/23/06 - Roboherd on Mac? 04/05/06 - Roboherd Demo 03/25/06 - Roboherd update 02/26/06 - Next Roboherd release coming soon... 02/03/06 - Roboherd keeps on movin 12/07/05 - Plan for Adam Beaumont 11/12/05 - Plan for Adam Beaumont |
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