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Roboherd on Mac?

Roboherd on Mac?
Name:Adam Beaumont 
Date Posted:Apr 23, 2006
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Blog post
Feedback from our latest demo release of Roboherd has been ok and looking at the online scores it seems like some people have been able to get the hang of things and post some pretty good times. We're currently figuring out how much more work we should do on it and if we can realistically get it to a level where we can publish it or if we should finish it up, stick a working version on our website and move on to the next project.

One of things I'd like to do is get a version up and running on Mac - things I have are:

- Heavily modded version of v1.2 source code for PC (VC6)
- iMac with intel inside
- XCode

How hard is it going to be for me to get my PC source code set up on Mac? Anyone have any experience of this - I am gonna try and just copy it over and see if I can bodge it to work but tbh I am expecting there to be tons of issues. If anyone can give a helping hand I'd appreciate it - otherwise just wish me luck !

Recent Blog Posts
List:07/16/07 - Where did all the time go?
04/23/06 - Roboherd on Mac?
04/05/06 - Roboherd Demo
03/25/06 - Roboherd update
02/26/06 - Next Roboherd release coming soon...
02/03/06 - Roboherd keeps on movin
12/07/05 - Plan for Adam Beaumont
11/12/05 - Plan for Adam Beaumont

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Jeremy Alessi   (Apr 23, 2006 at 01:48 GMT)
It's pretty easy so long as most of your modifications are within the 'Game' realm of the engine. I'm not sure if you've gone messing with anything else like rendering, collision, etc... but if it's just in 'Game' then as far as I've noticed you can take that portion of the code and just copy it over. Heck, even outside of that the platform layer usually takes care of most things pretty handily. There are definitely somethings though that won't fly easily. I found it really rewarding to see my games running on both platforms in multiplayer especially ;) Good luck!

Adam Beaumont   (Apr 23, 2006 at 02:27 GMT)
i've been messing with this codebase over a couple of years (and a couple of projects!) so there are lots of changes, most of which I can't even remember. I only touched some of the rendering code (to add in some extra texture layers) but it was all opengl so i think it should be fine.

I've copied all the code source files onto the mac, now im just trying to compare make files with TGE1.4 and see where it gets me !

I've hit a problem with GCC 3.3 not being able to find cc1plus executable - eek - suddenly way out of my deph already!!!
Edited on Apr 23, 2006 06:51 GMT

Rubes   (Apr 23, 2006 at 07:09 GMT)
I've helped port Ninjas vs. Pirates to the Mac, and it turned out to be easier than I thought. It sounds like your code is probably more modded than Jon's is, but that may not matter. I'm not an expert at it but I can help out if you need it, let me know.

Jeremy Alessi   (Apr 23, 2006 at 09:24 GMT)
I always comment every engine change with a //Jeremy's Mods and often times I comment out the original source etc... but leave it there so I can re-use it if I need to.

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