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Roboherd update

Roboherd update
Name:Adam Beaumont 
Date Posted:Mar 25, 2006
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Roboherd progress has been pretty good this month - we're up to about 20 levels now and have totally revamped the graphics (both 2d and 3d). Everything is looking much more polished and you can almost believe that people would pay money to play this thing! There's still a long way to go but we can see the light at the end of the tunnel.

Currently just working on getting the next demo release sorted out - there are a couple of loose ends to sort out but once they are done we'll put up a dev snapshot and a link to the download. We are looking to get some dedicated testers on board as most of the levels have only really had a few playthroughs - needs a dedicated effort to track down all the bugs and iron out any wrinkles. If you're interested and have the time then let us know.

I also bought a new imac this week to start building a mac version on - so far haven't done much with it but I have an XCode book and am optimistic I should be able to get everything up and running. Not sure yet whether I should port my existing code or take 1.4 and start adding stuff into that, or take TSE and go from there. I think I will probably have to start from a fresh build and add stuff back in but hopefully that shouldn't be too difficult - will keep you updated on progress.

Recent Blog Posts
List:07/16/07 - Where did all the time go?
04/23/06 - Roboherd on Mac?
04/05/06 - Roboherd Demo
03/25/06 - Roboherd update
02/26/06 - Next Roboherd release coming soon...
02/03/06 - Roboherd keeps on movin
12/07/05 - Plan for Adam Beaumont
11/12/05 - Plan for Adam Beaumont

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Jon Frisby   (Mar 26, 2006 at 05:47 GMT)
One thing to note: It's my understanding that TSE is DirectX-only, so a Mac version is pretty much out of the question if you go that route.

-JF

Adam Beaumont   (Mar 26, 2006 at 10:13 GMT)
Aha - thats interesting - tbh I haven't looked at TSE at all so my comment was (clearly as it turned out) based on very little fact. TGE 1.4 it is then!

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