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Plan for Sam Bacsa
Plan for Sam Bacsa
| Name: | Sam Bacsa | ![]() |
|---|---|---|
| Date Posted: | Nov 03, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Sam Bacsa |
Blog post
Just a minor update

Hey all,
Just wanted to keep everyone apprised of the situation: I've been busy with family stuff as of late. This does not mean, however, that I haven't been working as planned!
I know I said November 1st, but I couldn't meet that deadline, unfortunately. My new deadline should be the latest Sunday evening.
Sorry for all those people waiting. I've gotten a lot of e-mails asking what's-up, as I've not made any posts for a while, so I wanted to keep everyone up-to-date.
- Sam
Edit - By the way, the reason it's also taking longer is because I've been porting it to .Net 2.0. The memory management and features of 2.0 are a lot more advanced than in 1.1. I have a fully-functional copy that works in 1.1, and depending on whether or not I'm successful in getting over some of the "humps" I've encountered porting it over, I may just release the 1.1 version in the meantime. I'll know on Sunday :)
Recent Blog Posts
| List: | 04/04/08 - A future in the game industry - Needing your advice 03/14/08 - PGP in your Facebook 10/30/07 - Long time no speak! And a bit of personal introspection 08/27/07 - Site Back Up - Sorry! 05/09/07 - Codeweaver x64 Bug Fixed 02/07/07 - Codeweaver Update - Major Bug Fix, Auto Updater, and SDK 02/06/07 - Codeweaver Final Released! 01/27/07 - Just checking in |
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Submit your own resources!| Jason Swearingen (Nov 03, 2005 at 22:00 GMT) |
keep up the good work man, you rock :)
| Matt Harpold (Nov 03, 2005 at 23:42 GMT) |
| Paul /*Wedge*/ DElia (Nov 04, 2005 at 02:11 GMT) |
| Brandon Maness (Nov 04, 2005 at 03:44 GMT) |
Good to hear you are still alive and kicking! Fantastic job, It will be interesting to hear how the .net 2.0 conversion goes.
B--
| Josh "GimpMaster" Hintze (Nov 04, 2005 at 07:36 GMT) |
| Bryan Edds (Nov 04, 2005 at 08:37 GMT) |
| Nick Zafiris (Nov 04, 2005 at 08:41 GMT) |
| Chris Labombard (Nov 04, 2005 at 11:47 GMT) |
I was so excited to try the scripting environment, but when I started deving my new game I completely forgot about it.
I'm actually going to try and get it going. Guess I'll have to search around for a link :)
| Paulo Egidio (Nov 04, 2005 at 17:26 GMT) |
I found this wierd bug: When I set a breakpoint and debug the script, if I want to remove the break point after I finished debugging, it give an assert and no longer debugs.
This is more of a general way of happening, I
| Chris \"C2\" Byars (Nov 05, 2005 at 03:46 GMT) |
Can't wait for the new build!
| Jesse Hall (Nov 05, 2005 at 19:42 GMT) |
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