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Plan for Sam Bacsa
Plan for Sam Bacsa
| Name: | Sam Bacsa | ![]() |
|---|---|---|
| Date Posted: | Aug 28, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Sam Bacsa |
Blog post

So I've been fiddling around with Torque 2D lately, and a friend of mine and I are working on one of those old-style vertical space shooters from days-of-yore, except, you know, better :D
We've got some neat particle effects, some original GUI-age, and that nice ship model (not the enemies... that's from the T2D demo ... but shhh don't tell anyone).
Everything's working out nicely -- from collsions to physics and all that jazz.
I did some tweaking with the code and ended up turning the "minigun" into a welding torch. Heh, amazing what adjusting some values will do for you.

To get to this point I basically started with the PDF demo. Once I completed that, I went back to square one and implemented my own stuff..,. it's actually very surprisingly easy to get something up and running with Torque 2D.
I'm ecstatic to see what's in store for the future!
The only other thing I had to do was mod the C++ source by a few lines to have the progress bars draw reverse (right to left instead of left to right). Basically, the GUI has the colorful gradient bars underneath the actual GUI layer, and I use a black progressbar control to "hide" part of it so it looks like the gradient is expanding and retracting, but not really.
Anyway, good stuff! :)
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Submit your own resources!| Darren Stuart (Aug 28, 2005 at 12:58 GMT) |
the gui must get in the way though does it?
maybe a key to hide it.
| Vashner (Aug 28, 2005 at 14:13 GMT) |
| Jesse Hall (Aug 29, 2005 at 23:16 GMT) |
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