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Plan for Sam Bacsa

Plan for Sam Bacsa
Name:Sam Bacsa
Date Posted:Aug 15, 2005
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
TorqueDev goes Delta!


TorqueDev has entered "Delta" -- which is basically "Release Candidate". The only thing left in beta is the plugin architecture.

I want to thank Brandon Maness for giving me a LOT of help on debugging it. His unique video tutorials are an excellent addition to the community, and I'm honored to see him using TorqueDev in a number of his examples.

You can check out the information about the plugin SDK here, or you can download TorqueDev 1.2 Delta now! :)

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05/09/07 - Codeweaver x64 Bug Fixed
02/07/07 - Codeweaver Update - Major Bug Fix, Auto Updater, and SDK
02/06/07 - Codeweaver Final Released!
01/27/07 - Just checking in

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Stefan Lundmark   (Aug 15, 2005 at 11:07 GMT)   Resource Rating: 5
Has the memory footprint issue been fixed or does it still behave like before?

Sam Bacsa   (Aug 15, 2005 at 11:29 GMT)
@Stefan: It's improved a lot due to me running extra garbage-collection calls and doing a number of other stuff, but it's not solved completely. That seems to be the fault of the actual text editor control which the developers are fixing in the next release.

By the time you start feeling the load on your memory, your file would have grown to tens of thousands of lines (really, over 30,000 was my count), so it's not really too much of an issue.
Edited on Aug 15, 2005 11:30 GMT

Adam deGrandis   (Aug 15, 2005 at 13:41 GMT)
Looks like its coming right along, Sam. :) Nice work.

Chris "DiGi" Timberlake   (Aug 15, 2005 at 13:48 GMT)
You've built a really great editor. Its very helpful, you ever think about adding in C++ Support?

Sam Bacsa   (Aug 15, 2005 at 14:03 GMT)
@Timberlake: Unfortunately, TorqueDev is tailored specifically for TorqueScript. It's not a multi-language programming environment. Adding support for anything but TorqueScript is not going to happen.

Mark Schmidt   (Aug 15, 2005 at 18:38 GMT)
The Debug menu item is grayed out for my T2D project. Is this expected? Can you debug T2D projects?

Sam Bacsa   (Aug 15, 2005 at 23:53 GMT)
@Mark: The welcome screen has a brief readme on how to get debugging to work. You obviously didn't read it ;)

If you navigate to your TorqueDev directory, you'll see a file called "_tempfirstrun.html". You can open that in a web browser. Please read that thoroughly -- it explains how to enable debugging plus use a lot of the features.

http://torque.netmercs.net/forum/index.php/topic,7.0.html has some step-by-step information as well.

Mark Schmidt   (Aug 16, 2005 at 00:36 GMT)
Well maybe if you had a welcome screen that said to read the welcome screen then I might read it :-)

I'll go do that now. Sorry.

Sam Bacsa   (Aug 16, 2005 at 00:42 GMT)
@Mark: Haha no worries. I had forgotten to place a "please read this thoroughly before continuing"... silly me. I will probably in the next release when the plugin architecture goes out of beta. :)

Brett Fattori   (Aug 16, 2005 at 02:05 GMT)
Working nicely Sam.. Thanks for the editor settings tab in the preferences. Oh, and the find-in-project has a bug that seems to occur when you try to find with the find tab already open. But otherwise -- awesome!

- Brett

Sam Bacsa   (Aug 16, 2005 at 10:57 GMT)
@Brett: It's been confirmed and pending fix. Thanks for reporting it :)

Stefan Lundmark   (Aug 16, 2005 at 14:36 GMT)   Resource Rating: 5
@Sam:

Thanks for your response. I can tell you that I do not have 30,000 lines, but I still feel the problem and the system runs slowly.
I'll upgrade to the newest one though, it looks very nice.

When the developers of the SDK that you're using, updates.. will you update too?

Edit: Works perfectly Sam! I feel no performance degrade at all now. Thanks alot
Edited on Aug 16, 2005 14:38 GMT

Sam Bacsa   (Aug 16, 2005 at 15:00 GMT)
@Stefan: That's great to hear :)

Although there is still a (small) memory issue with extremely large files (over 3 megs ... and if you have scripts that big, HOLY CRAP), it is pending fixing in the next release of the syntax editor control, which I will deploy as soon as it's released.

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