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Plan for Laurene Wells

Plan for Laurene Wells
Name:Sparkling
Date Posted:Jul 18, 2003
Rating:1.5 out of 5
Public:YES
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My goal is to produce family friendly games that are low-violence to NON-violent in content yet retaining the FUN factor that we all love in games. Primarily simulation games and RPGs.
The target audience of my intended games will be primarily parents, women, Christians, and educational institutions who are interested in obtaining highly fun games, with some educational content, and low to zero violence. Games that reward positive moral values and actions, that encourage logical and critical thinking, that develop complex strategy thinking, and of course games that are FUN, thrilling and engaging to play. I have 4 solid game ideas sketched out, primarily Simulation games, but one fantasy RPG also. I currently have 1 programmer working for me on our shoestringless-budget. Currently "flying on a wing and a prayer," we are trying to overcome the struggles of reality in order to accomplish this dream.

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Pat Wilson   (Jul 18, 2003 at 18:29 GMT)
<bon-jovi>
We've got to hold on to what we've got
'Cause it doesn't make a difference
If we make it or not
We've got each other and that's a lot
For love - we'll give it a shot
Ohhhhhhhhh
We're half way there
Woooooohhhooooo
Livin' on a prayer
</bon-jovi>
*wanders off humming*

Eric Forhan   (Jul 18, 2003 at 19:06 GMT)
best of luck to you!

-eric

John Weddington II   (Jul 20, 2003 at 09:36 GMT)
all do respect, but those game not only are boreing, they have to be supremely designed and coded in order to be of any use. tetris for example, no violence, very challenging and addictive, and ever since it came out, their wasn't a corner of the freeware universe that didn't have a 'tris clone. the key is to make it challengeing, addictive, and good on the eye candy. easiest way to do THAT is to keep is simple. thats the main thing, simple.

Rogue
(you need all the luck you can scrape off the butt of a crucifix for that one)

Brian Wells   (Jul 20, 2003 at 20:37 GMT)
Guys there is a demand for all sorts of games that are non violent. Take a look at rollercoaster tycoon. One of the best selling games of all time, made the creator boatloads of cash, and it was nonviolent. Go figure.

Go for it!

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