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Plan for Cory Osborn
Plan for Cory Osborn
| Name: | Cory Osborn | |
|---|---|---|
| Date Posted: | Apr 24, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Cory Osborn |
Blog post
IGDA, Zelda-style Target-locking, Melee Combat and other goodness
Lots of things going on and I can see the start of great things for me. Last night I attended the monthly meeting of the Phoenix IGDA chapter. I had met the chapter's coordinator at the GDC and I'm glad I did. Not surprising is the fact that probably 75% percent of the attendees are students because they alternate meetings between the Art Institute of Phoenix and the University of Advancing Technology which both have Game Design/Programming programs. Some may see this as a downside because you are not able to talk with too many people who have actually produced games. I see this as a positive because it gives me the opportunity to find artists that are eager to build a portfolio and work on projects such as my own. Having the Art Institute connection, I can actually work with the school to bring on interns from their game design program - the students get course credit, additions to their portfolio, possible royalties, and I get low-cost content creation. Sounds like a win-win situation to me.
On my own development progress, I thought I'd show off a small movie that shows off RW Melee combat combined with Zelda-style target locking and a true 3rd person camera, so here you go:
DivX 5.1 AVI | Windows Media.
Since, this is a .plan and not a .report, I better lay down where I'm going now.
First off, I'm meddling with my camera code so I can handle better transitions between modes. Right now it "pops" between positions too much.
From there I'm going to try to improve on the melee implementation. It seems like the RW resource makes too many script calls when nothing is happening (every tick if you're holding a melee weapon). Plus I need to have some animations for the shield to have a "defense" posturing.
Once those are there, its on to AI and having some of the bots actually fighting back.
Until next time,
Cory
On my own development progress, I thought I'd show off a small movie that shows off RW Melee combat combined with Zelda-style target locking and a true 3rd person camera, so here you go:
DivX 5.1 AVI | Windows Media.
Since, this is a .plan and not a .report, I better lay down where I'm going now.
First off, I'm meddling with my camera code so I can handle better transitions between modes. Right now it "pops" between positions too much.
From there I'm going to try to improve on the melee implementation. It seems like the RW resource makes too many script calls when nothing is happening (every tick if you're holding a melee weapon). Plus I need to have some animations for the shield to have a "defense" posturing.
Once those are there, its on to AI and having some of the bots actually fighting back.
Until next time,
Cory
Recent Blog Posts
| List: | 04/24/04 - Plan for Cory Osborn 04/07/04 - Plan for Cory Osborn 03/30/04 - Plan for Cory Osborn 03/20/04 - Plan for Cory Osborn 01/17/04 - Plan for Cory Osborn |
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Submit your own resources!| Thomas Oliver (Apr 24, 2004 at 17:57 GMT) |
All of our models are done in LW so we used our own Bones setup and node naming setup :/
Anyways if possible I would like to get in contact with you to discuss how you implented the Target Locking. (thats if you want to talk about it :D )
| Josh Williams (Apr 24, 2004 at 19:04 GMT) |
| Joe Bird (Apr 24, 2004 at 19:46 GMT) |
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