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Kuiper Optimizations, and other stuff
Kuiper Optimizations, and other stuff
| Name: | Mike Kuklinski | ![]() |
|---|---|---|
| Date Posted: | Jun 10, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mike Kuklinski |
Blog post
Well, I went back into my Volumetric Cloud Class, in order to optimize it a bit. Phew, who knew how hard of a challenge that would be...
I shaved off a few instructions and got them a bit faster...
I also fixed up some explosions for some fighters, as well as reparing some overall bugs.
Of course, the only reason you are reading this is to see the screenshots, so here you go:

Inside a cloud.

Outside the same cloud.

A really, really big cloud with ships nearby.

With some texture fixes, the Carrier is back in action :)
And here is an avi of a fighter exploding:
www.kuattech.com/fixedexplosion.avi (XVID)
I shaved off a few instructions and got them a bit faster...
I also fixed up some explosions for some fighters, as well as reparing some overall bugs.
Of course, the only reason you are reading this is to see the screenshots, so here you go:

Inside a cloud.

Outside the same cloud.

A really, really big cloud with ships nearby.

With some texture fixes, the Carrier is back in action :)
And here is an avi of a fighter exploding:
www.kuattech.com/fixedexplosion.avi (XVID)
Recent Blog Posts
| List: | 02/10/08 - irc.maxgaming.net #garagegames 02/04/08 - StackHeap Master Server Beta Release 02/03/08 - StackHeap Master Server 12/21/07 - Engine Writing 01/17/07 - Kuiper Work .. lots of pictures. 09/13/06 - MS4? No one told me! 06/10/06 - Kuiper Optimizations, and other stuff 06/02/06 - Orbit - Newtonian Physics |
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Submit your own resources!| Chris \"C2\" Byars (Jun 10, 2006 at 11:13 GMT) |
| bank (Jun 10, 2006 at 11:36 GMT) |
| Adam deGrandis (Jun 10, 2006 at 12:32 GMT) |
About the explosion, it would be great if there was a hint that it was going to burst with the ring. The ring looks nice, but to have some cue (smaller explosions before hand or a kind of a vaccuum effect) that something that big is coming would be visually really nice as it would let the player know the fireworks were on their way.
Other than that, this is looking pretty cool. Nice work. :)
| Aaron Ellis (Jun 10, 2006 at 12:43 GMT) |
| Matt Huston (Jun 10, 2006 at 15:16 GMT) |
| Alexander "taualex" Gaevoy (Jun 10, 2006 at 18:30 GMT) |
It's TSE, right?
Any chance to have the cloud as a resource/pack? ;)
| Mike Kuklinski (Jun 10, 2006 at 18:57 GMT) |
Gaevoy: TSE, naurally. And maybe someday.
| Timothy Aste (Jun 10, 2006 at 19:17 GMT) |
| Mike Kuklinski (Jun 10, 2006 at 19:43 GMT) |
In newer builds, objects exploding that are a fighter or larger leave behind mini-dust clouds that disappear after a while. It's an interesting effect.
| Jesse (Midhir) Liles (Jun 11, 2006 at 03:20 GMT) |
| NewYork Virtual (Jun 11, 2006 at 16:47 GMT) |
| Mike Kuklinski (Jun 11, 2006 at 18:08 GMT) |
| Matt Laurenson (Jun 12, 2006 at 08:59 GMT) |
- looks pretty good - jst a couple of things - it would be nice if the clouds didnt look so flat, unaffected by
light..perhaps this is deliberate, but it looks odd. Also the planet looks, well a little too bumpy..almost like
it has something growing on it...still the skyboxes, flares explosions and glows look kinda neat..
i want to see those ships moving and blowing each other up :] - yes please ;)
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