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Torque Editor - MaskEdit

Torque Editor - MaskEdit
Name:Jonathan A. Garay M. 
Date Posted:Feb 23, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
on my last plan i tell my intentions of make a editor for torque.

well the development as started :P

here a screenshot






now:
*Light Memory food print
*Simple C++ structure ( for not guru programmers [like me])
*Eye friendly sub pixel antialising.

on the road:
*Like TextMate features
*project support
*scripting on python for the plug ins( maybe ruby too)
*cLucene indexation of the project :) ( open a file finding a keyword )
*Linux, Windows , and MacOSX support;
*Fully configurable and adaptable.

*And the new awardless and unexpected feature of the world , the capability of render the text of the editor using opengl and all the widgets inside of them :D.


and of course is GPL.

Recent Blog Posts
List:02/23/07 - Torque Editor - MaskEdit
01/25/07 - Netbeans or Komodo and Torque

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Cholly   (Feb 24, 2007 at 07:58 GMT)   Resource Rating: 5
Sweet. I've been using vi for my linux editing needs. A torque friendly editor will be greatly appreciated.

Stefan Beffy Moises   (Feb 24, 2007 at 09:36 GMT)
How about JEdit and TIDE if you need cross-platform? It's also GPL and you can do whatever you want with the source... no need to re-invent the wheel really... but if it's fun to start from scratch, go for it! ;)

Jonathan A. Garay M.   (Feb 24, 2007 at 16:47 GMT)
really i dont want java/based stuff :)

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