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"Multiplayer Gaming and Engine Coding for the Torque Game Engine" and other announcements ...
"Multiplayer Gaming and Engine Coding for the Torque Game Engine" and other announcements ...
| Name: | Edward F. Maurina III | ![]() |
|---|---|---|
| Date Posted: | Mar 24, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Edward F. Maurina III |
Blog post
I've got a number of large and small announcements to make.
1. Multiplayer Gaming and Engine Coding for the Torque Game Engine - Done!
Yes, at long last, I have completed my second book, "Multiplayer Gaming and Engine Coding for the Torque Game Engine". On Thursday March 20th, I sent the last of my edits back to the publisher.
As of today, the expected release is May. However, you can already pre-order it at Amazon or Barnes and Noble.
I have given more details about the book on my (new) blog.
2. Wheeled Vehicle Editor and other tools
Now that I am no longer writing (for the moment) I have started dusting off prior ideas and projects. Several of these projects are tools. One tool in particular is for editing the wheeled vehicle class and its datablocks. At this time, I am ready to show off the "Wheeled Vehicle Editor" (image below).

1. Editor Zooming, Panning, and Test Tracks
2. Generating new datablocks
3. Adjusting Tire Settings
4. Adjusting Spring Settings
5. Adding New Springs and Attaching Them To The Back Axle
6. Adjusting Chassis Settings (including values you can't usually edit after loading a DB)
7. Playing With Steering and Wheel Drive
8. Various Vehicle Tests
9. Impulse Testing
As with my prior book annoucement, I have discussed this tool in more detail on my blog.
3. Torque Notes and EGTGE - Taken Down.
Some folks may have noticed, but just to be official I want to announce that I've finally closed down the "Torque Notes" resource which I maintained on my (old) site. GG has had its GoogleBox for a long time now and the "Torque Notes" resource was no longer really necessary.
Additionally, I just recently took down the EGTGE documents. I know this will be a disappointment to many, but this document is pretty out of date and no longer represents my best work. I strongly suggest picking up a copy of my first book (and pre-ordering my second book).
4. Starting New Company - The Roaming Gamer, LLC.
Lastly, I have decided to open a new company and to start doing all of my future business under its 'umbrella'. The reasons for this are numerous, varied, and the subject of a future blog. Just let me say that this ties into a life-style change I plan to make this year. (Hall Of Worlds, LLC. will still exist but no new products will come out under that label.)
Thanks for reading! I'll be back soon.
1. Multiplayer Gaming and Engine Coding for the Torque Game Engine - Done!
Yes, at long last, I have completed my second book, "Multiplayer Gaming and Engine Coding for the Torque Game Engine". On Thursday March 20th, I sent the last of my edits back to the publisher.
As of today, the expected release is May. However, you can already pre-order it at Amazon or Barnes and Noble.
I have given more details about the book on my (new) blog.
2. Wheeled Vehicle Editor and other tools
Now that I am no longer writing (for the moment) I have started dusting off prior ideas and projects. Several of these projects are tools. One tool in particular is for editing the wheeled vehicle class and its datablocks. At this time, I am ready to show off the "Wheeled Vehicle Editor" (image below).

1. Editor Zooming, Panning, and Test Tracks
2. Generating new datablocks
3. Adjusting Tire Settings
4. Adjusting Spring Settings
5. Adding New Springs and Attaching Them To The Back Axle
6. Adjusting Chassis Settings (including values you can't usually edit after loading a DB)
7. Playing With Steering and Wheel Drive
8. Various Vehicle Tests
9. Impulse Testing
As with my prior book annoucement, I have discussed this tool in more detail on my blog.
3. Torque Notes and EGTGE - Taken Down.
Some folks may have noticed, but just to be official I want to announce that I've finally closed down the "Torque Notes" resource which I maintained on my (old) site. GG has had its GoogleBox for a long time now and the "Torque Notes" resource was no longer really necessary.
Additionally, I just recently took down the EGTGE documents. I know this will be a disappointment to many, but this document is pretty out of date and no longer represents my best work. I strongly suggest picking up a copy of my first book (and pre-ordering my second book).
Quote:
You might be intested to know that this document has had an average monthly download of over 450 downloads per-month, every month since I uploaded it in May of 2004. That comes up to over 21,600 downloads!
4. Starting New Company - The Roaming Gamer, LLC.
Lastly, I have decided to open a new company and to start doing all of my future business under its 'umbrella'. The reasons for this are numerous, varied, and the subject of a future blog. Just let me say that this ties into a life-style change I plan to make this year. (Hall Of Worlds, LLC. will still exist but no new products will come out under that label.)
Thanks for reading! I'll be back soon.
Recent Blog Posts
| List: | 04/25/08 - Psssss... Hot! 03/24/08 - "Multiplayer Gaming and Engine Coding for the Torque Game Engine" and other announcements ... 02/28/07 - Its all still good... 12/01/06 - GGE and Writing 08/15/06 - GPGT Postmortem - Part 3 of 3 (Lessons Learned) 08/11/06 - GPGT Postmortem - Part 2 of 3 (Project Analysis) 08/10/06 - GPGT Postmortem - Part 1 of 3 (History) 08/05/06 - Seeking your assitance |
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Submit your own resources!| Chris \"C2\" Byars (Mar 24, 2008 at 14:55 GMT) |
| Rodney (OldRod) Burns (Mar 24, 2008 at 15:32 GMT) |
| Donald \"Yadot\" Harris (Mar 24, 2008 at 16:44 GMT) |
| Morrie (Mar 24, 2008 at 17:38 GMT) |
Oh yeh, Do you plan on making a book for TGEA.
| Deborah Marshall (Mar 24, 2008 at 18:36 GMT) |
| Donald \"Yadot\" Harris (Mar 24, 2008 at 20:18 GMT) |
| Kevin Rogers (Mar 24, 2008 at 22:11 GMT) |
| Mark Dynna (Mar 25, 2008 at 14:52 GMT) |
| Tom Spilman (Mar 25, 2008 at 16:10 GMT) Resource Rating: 5 |
| James Ford (Mar 25, 2008 at 17:09 GMT) |
| Mark Barner (Mar 25, 2008 at 23:35 GMT) |
Edited on Mar 25, 2008 23:43 GMT
| Edward F. Maurina III (Mar 27, 2008 at 00:21 GMT) Resource Rating: 5 |
@Morrie - That is a question for AKP (the publisher) and GG (the copyright owner). I'll ask them to set this up, because, like you, I think this is a very good idea.
@Deborah - Thanks. :)
Mark D. - Thanks for saying so. I hope you find this book even more useful.
Tom and James - Thanks guys. I appreciate your support and I hope the book meets your needs.
Mark B. - Thanks as always man.
- Ed M.
Edited on Mar 27, 2008 01:18 GMT
| Matt Huston (Mar 27, 2008 at 12:25 GMT) |
| Devon Winter (Mar 31, 2008 at 23:08 GMT) |
Absolutely looking forward to this one, and am glad to hear you've beefed up the testing and exercises.
Good luck with the new company, and can't wait to see what else you've got planned.
Devon Winter
| Mark Barner (Apr 09, 2008 at 21:47 GMT) |
| Shon Gale (Apr 15, 2008 at 15:57 GMT) |
I want to know when and where we can get the Wheeled Vehicle Editor? It looks totally awesome and will save so much time. We will finally be able to experiment with the settings. Thanks a lot for your work.
| Tornado (Apr 15, 2008 at 21:09 GMT) |
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