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GGE and Writing
GGE and Writing
| Name: | Edward F. Maurina III | ![]() |
|---|---|---|
| Date Posted: | Dec 01, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Edward F. Maurina III |
Blog post
Hello all!
I kind of felt 'in the mood to chat at large' and decided to write a short blog.
What have I been up to and where am I at on my never ending task list?
Well, I spent some time over the last week trying to activate my account over at the GreatGamesExperiment. I must admit, I had a heck of a time doing this. In the end it turns out I've been losing e-mails.
I have suspected for some time now, that some of my e-mail had been blocked by Verizon (my ISP). Now, I am beginning to think that some was actually a lot. It looks like Verizon activated an aggressive SPAM filtering effort in April.
You need to whitelist e-mail you're not getting. Hmmm...?
The only question I have is, how do I know I'm not getting it if I'm not getting it?!
Ack! I feel like I'm living in a Dilbert World some days.
So, if you e-mailed me and I didn't reply, it isn't because I hate you.
All ranting aside, I did get my GGE account enabled:

, and I have started the effort to whitelist. If that doesn't work I will go with gmail or some other solution.
So, what else?
My Day Job - I'm still working. It ain't great, but it is definitely a paycheck.
GPGT 1 Support - I caught up on this and I hope that you folks who have asked questions feel that I've been listening.
GPGT 1 Post Mortem - Done, done, and done.
GPGT 2 - I took a week of vacation and cleaned up the code kit that comes with this. Then, I started to fix chapters and turn them into the editor (I'm supposed to be doing that now, and I promise I will get back to it). I've dropped all other side tasks and am going to work on this until it is finished.
Contracting - I recently agreed to do some occasional contracting for a firm in Canada and I did some contracting a while back for the the ill clan on their Tra5h Ta1k machinima work. The message here: I'm available for some contracting gigs. Drop me an e-mail This sounds contrary to my Vol 2 statement, but I mean that I'm trying to drum up any kind of business that will help me leave my day job behind.
TGB Projects - I still love TGB and I have an almost finished content pack/tool/whatever. However, it has to sit until volume 2 is done.

Web Maintenance - I started working on this (although it is on hold). I'm considering renting a box and getting a professional e-commerce site set up. I have products (in the pipe) and product ideas behind them, and I need a place to sell them. (No, not all of them are games and books).
So, to re-iterate. I am not stopping until I am done with Volume 2. It is my only task (besides the day job that I must attend). The editor and I are in contact and working out the final steps to get this edited and through layout. Oh, and did I mention? We will be making this an e-book and because the DRM survey pretty much told me what I knew already, it won't be DRM'd. You will still have to buy it though.
Note: I should probably shut up about the book until is is completely done, but my exuberance just got out of hand. I'm feeling good and the pages are a flowin'.
Note 2: If you haven't bought my book and you feel like helping me keep my ethusiasm up, here is a link. Check it out and pick up a copy today!
Ed out!
Hall Of Worlds - For Gamers
EdM|GPGT
GPGT Support Page
Appendix E. Maze Runner Lessons (Steps Only) - Covers Mac and Windows
OSX Executable - Use for GPGT Lesson Kit and MazeRunner
I kind of felt 'in the mood to chat at large' and decided to write a short blog.
What have I been up to and where am I at on my never ending task list?
Well, I spent some time over the last week trying to activate my account over at the GreatGamesExperiment. I must admit, I had a heck of a time doing this. In the end it turns out I've been losing e-mails.
I have suspected for some time now, that some of my e-mail had been blocked by Verizon (my ISP). Now, I am beginning to think that some was actually a lot. It looks like Verizon activated an aggressive SPAM filtering effort in April.
You need to whitelist e-mail you're not getting. Hmmm...?
The only question I have is, how do I know I'm not getting it if I'm not getting it?!
Ack! I feel like I'm living in a Dilbert World some days.
So, if you e-mailed me and I didn't reply, it isn't because I hate you.
All ranting aside, I did get my GGE account enabled:

, and I have started the effort to whitelist. If that doesn't work I will go with gmail or some other solution.
So, what else?
My Day Job - I'm still working. It ain't great, but it is definitely a paycheck.
GPGT 1 Support - I caught up on this and I hope that you folks who have asked questions feel that I've been listening.
GPGT 1 Post Mortem - Done, done, and done.
GPGT 2 - I took a week of vacation and cleaned up the code kit that comes with this. Then, I started to fix chapters and turn them into the editor (I'm supposed to be doing that now, and I promise I will get back to it). I've dropped all other side tasks and am going to work on this until it is finished.Contracting - I recently agreed to do some occasional contracting for a firm in Canada and I did some contracting a while back for the the ill clan on their Tra5h Ta1k machinima work. The message here: I'm available for some contracting gigs. Drop me an e-mail This sounds contrary to my Vol 2 statement, but I mean that I'm trying to drum up any kind of business that will help me leave my day job behind.
TGB Projects - I still love TGB and I have an almost finished content pack/tool/whatever. However, it has to sit until volume 2 is done.

Web Maintenance - I started working on this (although it is on hold). I'm considering renting a box and getting a professional e-commerce site set up. I have products (in the pipe) and product ideas behind them, and I need a place to sell them. (No, not all of them are games and books).
So, to re-iterate. I am not stopping until I am done with Volume 2. It is my only task (besides the day job that I must attend). The editor and I are in contact and working out the final steps to get this edited and through layout. Oh, and did I mention? We will be making this an e-book and because the DRM survey pretty much told me what I knew already, it won't be DRM'd. You will still have to buy it though.
Note: I should probably shut up about the book until is is completely done, but my exuberance just got out of hand. I'm feeling good and the pages are a flowin'.
Note 2: If you haven't bought my book and you feel like helping me keep my ethusiasm up, here is a link. Check it out and pick up a copy today!
Ed out!
EdM|GPGT
GPGT Support Page
Appendix E. Maze Runner Lessons (Steps Only) - Covers Mac and Windows
OSX Executable - Use for GPGT Lesson Kit and MazeRunner
Recent Blog Posts
| List: | 04/25/08 - Psssss... Hot! 03/24/08 - "Multiplayer Gaming and Engine Coding for the Torque Game Engine" and other announcements ... 02/28/07 - Its all still good... 12/01/06 - GGE and Writing 08/15/06 - GPGT Postmortem - Part 3 of 3 (Lessons Learned) 08/11/06 - GPGT Postmortem - Part 2 of 3 (Project Analysis) 08/10/06 - GPGT Postmortem - Part 1 of 3 (History) 08/05/06 - Seeking your assitance |
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Submit your own resources!| Tom Bentz (Dec 01, 2006 at 05:24 GMT) |
| Tom Spilman (Dec 01, 2006 at 05:54 GMT) |
| Saurabh Torne (Dec 01, 2006 at 06:28 GMT) |
Edited on Dec 01, 2006 06:39 GMT
| Oliver Rendelmann - DerR (Dec 01, 2006 at 08:12 GMT) |
| Stephan (viKKing) Bondier (Dec 01, 2006 at 11:52 GMT) |
Will you start exploring outsides of stock TGE code or will you focuse on TGE 1.5 and integrated TLK?
Keep us updated, please!
STef
Edited on Dec 01, 2006 11:56 GMT
| Shay Arnett (Dec 01, 2006 at 13:43 GMT) |
Shoot me a pm or e-mail and we can talk.
shayarnett at gmail dot com
Shay
| Dave Young (Dec 01, 2006 at 13:53 GMT) |
| Mike Rowley (Dec 01, 2006 at 14:13 GMT) |
| Gary Preston (Dec 01, 2006 at 14:23 GMT) |
Not saying Verizon are one of those, nor that its actually rolled into service now, but I do remember reading about it.
Another worrying area is ISPs that are introducing traffic shaping to block legitimate P2P usage. For example, Nildram have stated they'll be capping P2P speeds with one of the reasons been they do not feel they should be "paying" for other companies bandwidth. This was refering to Skys new "Sky by broadband" movie download facility where sky subscribers can download films over broadband (which I'm assuming uses custom form of P2P for distribution). Considering it's the ISP's customers that are paying for the bandwidth, I find it disturbing that ISPs think they have a right to restrict how that is used.
There's been a lot of discussions over net neutrality recently. Hopefully common sense will prevail.
Rant over ;) Good luck with getting Volume 2 out the door :)
Edited on Dec 01, 2006 14:26 GMT
| Stacey Mickens (Dec 01, 2006 at 14:31 GMT) |
| Pisal Setthawong (Dec 01, 2006 at 14:47 GMT) |
| Gregory Stewart (Dec 02, 2006 at 00:57 GMT) |
| Edward F. Maurina III (Dec 02, 2006 at 04:17 GMT) Resource Rating: 5 |
@Tom Spilman - You're too kind. Your TGB Adventure Kit has far more polish that my kit (at this time) and until I have it up to snuff, I'm in a holding pattern. You definitely set the standard with your kit.
@Saurabh - I just got an e-mail from you, as well as a wave of e-mails from GG (I knew most of these were getting blocked). You suggested that I talk about AI and get into the C++ side of the engine. I am doing both of these. I talk about AIPlayer, AIWheeled Vehicle, and AIConnection. As well I provide many examples of the first two. I also give a run down of how to use AIConnection, but do not provide a working example. However, later in the guide we talk about Multi-player networking and all of the globals, functions, and methods involved. With this knowledge and with the information on AIConnection I provide you will be able to create AI driven client connections too.
@Stephan - Here is some of what is currently covered:
- The AI Classes,
- Collision Detection and Response,
- Containers and Raycasting,
- ShapeBaseImageData Reloaded - Weapons
- Multi-player networking
- Engine Coding Part 1: The Basics
- Engine Coding Part 2: Implementing New Classes
- Debugging and Performance Profiling
- More...
@Shay - I really like the model GG uses here with the download links that expire, the ability to update content so users can get updates, etc. That said, I'm still in the investigational stages (and little of that since I'm dedicated to volume 2 right now).
@Pisal - I think I answered your question above. :)
EdM|GPGT
Edited on Dec 02, 2006 04:19 GMT
| Ben Conrad Curley (Jan 24, 2007 at 15:24 GMT) |
Bravo.
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