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| Name: | Christopher Enaboifo | |
|---|---|---|
| Date Posted: | Oct 21, 2006 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Christopher Enaboifo |
Blog post
I just finished my finals and graduated as a mechanical engineer, boy am i free of academics.
Planning a series of things to do..... including concept write-ups and games.
I got this kick-ass XBLA concept this should rock if it sees the light of day on the Xbox live network, butt as usual we home developers never have funds and the professionals always think we are full of talk and no experience,.....,it sucks really.
Any news about the XNA cos i thought it will be turning out games by the minute, though i still havent gotten my hands on it, i am just stuck with Gamestudio which i am intending to do a lot stuff with, badass stuff cos i am a new-concepts-freak.......
Well i will be posting Help wanted adds soon so ya all just keep in touch....hmmm!should register my company soon... its called DARKGRAVITY.................. Ciao
Planning a series of things to do..... including concept write-ups and games.
I got this kick-ass XBLA concept this should rock if it sees the light of day on the Xbox live network, butt as usual we home developers never have funds and the professionals always think we are full of talk and no experience,.....,it sucks really.
Any news about the XNA cos i thought it will be turning out games by the minute, though i still havent gotten my hands on it, i am just stuck with Gamestudio which i am intending to do a lot stuff with, badass stuff cos i am a new-concepts-freak.......
Well i will be posting Help wanted adds soon so ya all just keep in touch....hmmm!should register my company soon... its called DARKGRAVITY.................. Ciao
Recent Blog Posts
| List: | 10/21/06 - NEW BEGINNING 09/26/03 - Plan for Christopher Enaboifo |
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Submit your own resources!| Dan MacDonald (Oct 21, 2006 at 18:41 GMT) |
At first release games written with XNA and running on xbox will not be able to access the XBoxLive networking components or be listed on XLBA.
TorqueX is GarageGames toolset that works ontop of XNA to provide more robust game building and game engine features.
So I guess the thing i'm trying to say is, If your using gamestudio then your using XNA, I think you meant to ask about news on TorqueX, which I don't expect to be out before XNA 1.0 is out (XNA is still in beta), I don't have any inside information on that, that's just what makes sense to me.
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2.0 out of 5


