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Plan for Tom Bampton
Plan for Tom Bampton
| Name: | Tom Bampton | ![]() |
|---|---|---|
| Date Posted: | Jul 09, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tom Bampton |
Blog post
Atoms update. It's going to ship! And soon!
It's an exciting time here in the Burnt Wasp camp. Not only are we working on much cool stuff that we can't tell you about, Atoms, the game I prototyped in the first Game in a Day thing, is going to ship really soon now.
For a quick run through on what Atoms is, see this IOTD.
We still have a fair way to go, but we are getting there quickly. The end is in sight. Not only will this be the first game Burnt Wasp ships as Burnt Wasp, it will also be the first game to ship with roots in the GID. I'm hoping that this will prove that GID is extremely viable for prototyping games quickly.
I dont want to commit to a release date yet. Be content with "soon." Restricted beta testing will begin on all platforms as soon as Atoms is or nearly is feature complete. More on this later, for now here's some screenshots:







It's worth noting that the art in these shots is work in progress. For ... err ... reasons ... ask Nauris why ... we had to redo the background, so Nauris took the opportunity to give it a bit of a redesign and general spruce up.
Theres a lot of new stuff, too much to remember. The screenshots dont show that the atoms jitter unstably in a square that will explode next time it gets an atom in it. This has added a lot towards making the gameplay easier to pickup.
Also, to make the nifty new grids, I made a very rough grid editor. This is an old screenshot, but the UI hasnt really changed.

It's been a wild ride thus far. It's going to get wilder. I can't wait.
For a quick run through on what Atoms is, see this IOTD.
We still have a fair way to go, but we are getting there quickly. The end is in sight. Not only will this be the first game Burnt Wasp ships as Burnt Wasp, it will also be the first game to ship with roots in the GID. I'm hoping that this will prove that GID is extremely viable for prototyping games quickly.
I dont want to commit to a release date yet. Be content with "soon." Restricted beta testing will begin on all platforms as soon as Atoms is or nearly is feature complete. More on this later, for now here's some screenshots:







It's worth noting that the art in these shots is work in progress. For ... err ... reasons ... ask Nauris why ... we had to redo the background, so Nauris took the opportunity to give it a bit of a redesign and general spruce up.
Theres a lot of new stuff, too much to remember. The screenshots dont show that the atoms jitter unstably in a square that will explode next time it gets an atom in it. This has added a lot towards making the gameplay easier to pickup.
Also, to make the nifty new grids, I made a very rough grid editor. This is an old screenshot, but the UI hasnt really changed.

It's been a wild ride thus far. It's going to get wilder. I can't wait.
Recent Blog Posts
| List: | 08/20/07 - GID23 and NPC Editor 07/25/07 - Fun with Lua 06/11/07 - How NOT to make a game 11/18/06 - Thinking Outside the Box 11/03/06 - Alive and Ticking: Now with exploding ants 10/28/06 - Fun with zips 10/02/06 - Alive and Ticking gets to Beta .... err, almost. (Warning: Screenshot Heavy) 09/08/06 - Internal Name Operator |
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Submit your own resources!| Ron Yacketta (Jul 09, 2004 at 12:12 GMT) |
| Tom Bampton (Jul 09, 2004 at 12:19 GMT) |
Forgot to mention: www.burntwasp.com/atoms/?C=M;O=A has all the screenshots taken of Atoms right back to the middle of the first GID.
| Frogger (Jul 09, 2004 at 14:53 GMT) |
| Davis Ray Sickmon, Jr (Jul 09, 2004 at 15:31 GMT) |
So do I get some copies for Gamer Zone? :-)
| Tom Bampton (Jul 09, 2004 at 19:45 GMT) |
Thanks :) Nauris will be pleased. It's not quite there yet, but its certainly getting there.
@Davis,
Sure, why not ? Can talk about it if that was a serious question :)
T.
| David Matuszek (Feb 25, 2006 at 16:44 GMT) |
Is this dead in the water?
Another question--when a square explodes, HOW are the atoms distributed
to the adjacent squares? The possibilities that occur to me are: (1) in some
fixed order, (2) randomly (!), (3) to the square with the fewest first, (4) to
the square that's least/most close to exploding.
Thanks,
Dave Matuszek
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