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Alive & Ticking Gameplay Video

Alive & Ticking Gameplay Video
Name:Tom Bampton
Date Posted:May 02, 2006
Rating:3.0 out of 5
Public:YES
Comments:YES
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Blog post
If you read my last .plan, you'd have seen this screenshot:


Since it was a public holiday here today (well, technically yesterday), over the weekend I busted my ass finishing up the new level code, tidying up a few niggly gameplay related things and finishing off power ups. There's now multishot and bomb power increase powerups, and you can pick up multiples of both. Nauris also did some new, less placeholder looking (but still placeholder) art.

Writing all this code for the levels turned out to be an incredibly good idea. The level class handles all rendering and collision of the level, including breakable crates. This gave me major savings in performance and networking. In fact, the entirity of the level data fits well within the TGE packet size. Although it just renders boxes at the moment, there's nothing to stop us mixing in DTS shapes to make it look better.

Screenshots don't really do it justice, so I grabbed some people for a playtest. Unfortunately, I forgot to hit F9 until there was just Asphodel and me left so there's only two players in the video. Still, it illustrates the gameplay quite nicely. Watch out for the Doom-esque bit at the end, included solely for laughs.

Clickity for WMV Video (~4MB)

Recent Blog Posts
List:08/20/07 - GID23 and NPC Editor
07/25/07 - Fun with Lua
06/11/07 - How NOT to make a game
11/18/06 - Thinking Outside the Box
11/03/06 - Alive and Ticking: Now with exploding ants
10/28/06 - Fun with zips
10/02/06 - Alive and Ticking gets to Beta .... err, almost. (Warning: Screenshot Heavy)
09/08/06 - Internal Name Operator

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Greg Gardinier   (May 02, 2006 at 05:45 GMT)
That's looking really cool. How much time would you say you invested total so far?

Tom Spilman   (May 02, 2006 at 06:08 GMT)
That's really cool Tom!

Tom Bampton   (May 02, 2006 at 06:40 GMT)   Resource Rating: 3
Total time i think is about 4 days.

Edit: Damn ... accidentally hit rate instead of post :/ Ohwell.
Edited on May 02, 2006 06:40 GMT

AndrewOsborne   (May 02, 2006 at 08:02 GMT)
Really nice Tom, great to see it evolve.

Thomas \"Man of Ice\" Lund   (May 02, 2006 at 08:18 GMT)
Cool one Tom - looks quite fun!

My kids love bomberman, so if your focus group is 2 5-year olds, then buzz me for exclusive access to testers ;-)

Tom Bampton   (May 02, 2006 at 08:20 GMT)   Resource Rating: 3
@Tom,

Hahha ... we dont really have a focus group at this moment. Currently just making a fun game ;)

T.

Andrew Nicholson   (May 02, 2006 at 09:49 GMT)
Cool game. I wish my placeholder art looked that good!

Stefan Lundmark   (May 02, 2006 at 14:01 GMT)   Resource Rating: 3
Hahaha, looks really fun! Good luck with it.

Pat Wilson   (May 02, 2006 at 17:35 GMT)
That looks awesome.

Alex Swanson   (May 02, 2006 at 20:49 GMT)
Awesome Tom, the 2D gameplay version of bomberman is one of my favorite multiplayer games of all time! Nothing quite like throwing that down with 3 friends on an SNES with a multitap.... ah, the nostalgia.

Anthony Fullmer   (May 02, 2006 at 21:00 GMT)
Nice work Tom, what are your plans with this when you get it done?

J Lesko   (May 02, 2006 at 22:21 GMT)
Is the Ark of the Covenant in one of those crates?

Tom Bampton   (May 02, 2006 at 22:57 GMT)   Resource Rating: 3
@Alex,

Damn right. Its great to play multiplayer. The gameplay in this is still very much 2D, which I think is important for the fun factor.

@Anthony,

The general plan is to polish it up to a nice shine and then ship it ;-)

@Joe,

Hmmm... that thing we talked about for Dead Man's 31 ... I think I may just add a power up that does that ;-)

T.

Vashner   (May 03, 2006 at 19:07 GMT)
Hum.. gave me an idea. Could make a Mahjong like game. Have the orc pick up the tile or burn it.

Looking good.

Hege Berntsen   (May 10, 2006 at 09:43 GMT)
Loved to play bomberman with my son 10 years ago, so i am sure alot will love your game to.

Good luck with the sales. :)

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