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gtkradiant gpl'ed
gtkradiant gpl'ed
| Name: | Benoit Touchette | ![]() |
|---|---|---|
| Date Posted: | Feb 17, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Benoit Touchette |
Blog post
Seems like GtkRadiant has been gpl'ed.
www.linuxgames.com/news/feedback.php?identiferID=8205&action=flatview
www.linuxgames.com/news/feedback.php?identiferID=8205&action=flatview
Recent Blog Posts
| List: | 03/04/07 - its done 03/03/07 - buttons + theora video clips = animated buttons -- rev2 03/02/07 - buttons + theora video clips = animated buttons 02/05/07 - More codeblocks 01/27/07 - Installjammer 12/09/06 - Torque + Code::Blocks + Linux 12/07/06 - torque + codeblocks + linux 02/17/06 - gtkradiant gpl'ed |
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Submit your own resources!| Prairie Games (Feb 17, 2006 at 23:53 GMT) Resource Rating: 5 |
Goodbye Quark!
| David Montgomery-Blake (Feb 17, 2006 at 23:54 GMT) Resource Rating: 5 |
| Prairie Games (Feb 17, 2006 at 23:54 GMT) Resource Rating: 5 |
GTKRadiant also runs on OSX and Linux...
Woot!
Edited on Feb 18, 2006 00:01 GMT
| Chris \"C2\" Byars (Feb 18, 2006 at 00:08 GMT) |
| David Montgomery-Blake (Feb 18, 2006 at 00:08 GMT) Resource Rating: 5 |
| James Urquhart (Feb 18, 2006 at 00:16 GMT) Resource Rating: 5 |
Hello GTKRadiant and Constructor :)
| Chris \"C2\" Byars (Feb 18, 2006 at 00:43 GMT) |
| Unk (Feb 18, 2006 at 01:35 GMT) |
I had not even tried radiant with Torque specifically because of the licensing fees.
Reading the forums it is not totally clear how to get Radiant to work with Torque but I'll give it a spin.
-Unk
| Tom Spilman (Feb 18, 2006 at 01:37 GMT) |
| Unk (Feb 18, 2006 at 01:50 GMT) |
Everything I have read so far regarding the GPL applies the GPL only to development and distribution of the editor itself. This does not neccisarily mean that just because the editor is under open source GPL development that the licensing agreements for developing content with the editor has changed. I just means whoever wants to modify the editor can.
Maybe all the licenses just need to be updated on the id website and in the actual distribution?? =P
"ID grants to you the non-exclusive and limited right to distribute copies of the Software free of charge for non-commercial purposes by electronic means only and the non-exclusive and limited right to use the Software to create your own modifications for operation only with the full version of the software game QUAKE III ARENA"
If anyone could get an official confimation or denial of this that would be awesome.
-Unk
Edited on Feb 18, 2006 01:53 GMT
| Jaimi McEntire (Feb 18, 2006 at 02:14 GMT) |
Personally, I think GTKRadiant is hard to use -- it doesn't have all the cool features of Quark. Such as diggers, duplicators, hollow makers, etc. Of course, Quark does goof up the output files sometime. Hopefully Constructor will be released soon... It's supposed to have a plugin interface, and have the duplicators (etc). Until then, I'll use Quark for the fun stuff, and radiant to "cleanup".
| Brian "Ayavaron" Ross II (Feb 18, 2006 at 02:15 GMT) Resource Rating: 5 |
| Gary Preston (Feb 18, 2006 at 03:58 GMT) |
tdn.garagegames.com/wiki/DIF/Getting_Started
I've also uploaded a page that runs through how to get the latest source from SVN and roll your own GTKRadiant. tdn.garagegames.com/wiki/DIF/GTKRadiant
@Unk: GPL does not cover the output of programs, so any maps produced and exported from GTKRadiant will not need to be licensed under the GPL. Have a look through the GPL faq if you want to know more.
If anyone uses GTKRadiant with Torque, please update the wiki and fill in the page on setup/using it.
Edited on Feb 18, 2006 03:58 GMT
| David Montgomery-Blake (Feb 18, 2006 at 06:30 GMT) Resource Rating: 5 |
The licensing restriction for content creation for commercial projects was part of the old licensing. This release (as well as the GPL'd MFC version that came with Quake 3 GPL) is free from that restriction.
Of course, to mod Doom 3 or another licensed engine for a commercial product, you would have to license the engine which is where id gets their money.
| Dawson Goodell (Feb 18, 2006 at 17:48 GMT) |
| Gary Preston (Feb 18, 2006 at 17:56 GMT) |
zerowing.idsoftware.com:6969/
| Unk (Feb 18, 2006 at 18:09 GMT) |
I guess I'll just contact id when the time comes if I am still worried about it. =)
Thanks guys.
-Unk
Edited on Feb 18, 2006 18:11 GMT
| Prairie Games (Feb 18, 2006 at 19:53 GMT) Resource Rating: 5 |
John Carmack stated he hoped people would make commercial games with the GPL'd Quake3 codebase. id Software is certainly aware of what GPL'ing their code means, including GTKRadiant and q3map2.
| Ray Noolness Gebhardt (Mar 04, 2006 at 17:24 GMT) |
www.ga-forum.com/showthread.php?t=59227
The key quotes are as follows:
[quote]
I guess now is as good a time as any to segue on this. The Quake 3 source code is going out under the GPL as soon as we get it together now. So there are a few actual key points about this. We
Edited on Mar 06, 2006 20:15 GMT
| Pascal Ognibene (Mar 11, 2006 at 22:54 GMT) |
and torque, this would be nice. Specifically, what to do with
textures to get started, which game to configure (quake2, quake3?)
because I assume that map2dif can't handle all .map
file versions, what's the tool chain...
Any taker?
| Clint S. Brewer (Mar 11, 2006 at 23:13 GMT) |
Edited on Mar 11, 2006 23:14 GMT
| Luke *V8motorhead* Jones (Jul 01, 2006 at 08:27 GMT) |
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