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Plan for Chris "Zark" Houghton

Plan for Chris "Zark" Houghton
Name:Chris "Zark" Houghton 
Date Posted:Apr 21, 2001
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Blog post
Currently designing and coding an OpenGL based 3D engine.
First, I really must apologise for the multiple plan posts in such a short period of time, the cause of this was those two infamous words 'BOSS ALERT!', just as I started typing the damn thing, the boss appears!. Oh well, safe for now....

OK, currently I'm working on an OpenGL game engine, right now I'm just experimenting with the best way of implementing it, the current implementation is class based, and has the following features:

+ Textures:
Currently supported formats are TGA and S3TC(DDS) textures, also implemented is a simple, but effective, texture manager.

+ Models:
Currently supported is a propriety multi-mesh format.

+ Scripting:
Currently the scripting is basic(ish), but serves also a simple shader implementation. This will shortly be rewritten.

+ Console:
Yes, no engine is complete with a console, the usual multi line, scrollable job.

+ Game Manage
This class manages everything in the game [engine], using the method means the engine requires only two globals, the WinMain function and a pointer to the game managers class (CGameManager).

+ Direct Input
Direct Input under DirectX8 is supported

+ MP3 Support
Well sort of, the engine, via DirectPlay can play MP3 files :).

There is no real game state as yet as the engine is just in a 'see if it works' state. I will shortly start on the 'code proper'.

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