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Plan for Jeff Parker
Plan for Jeff Parker
| Name: | Jeff Parker | |
|---|---|---|
| Date Posted: | May 01, 2003 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeff Parker |
Blog post
My plan to dominate the world soap market? no-one wants to know about that. Someone might however want to know the tale of a scripter lost at sea... "It was a dark stormy night, the terrible weather and lack of good public television were causing soap share prices to rise dramatically..."
My first .plan, I feel somewhat overwhelmed.
For the past few months, I've been lazily working my way through scripting for the Legends project, making additions or modifications where requested and fixing bugs that have popped up. As fate would have it, I'm the 3rd such person to be responsible for this, and as such, the script is a mish-mash of styles and signed comments with a data-flow which would fail a first year Comp-Sci. assessment.
Enter 'dragon', the hope of the new world. The goal of 'dragon' being to finally tie up the bits and pieces which don't really mesh, to improve the data-flow, remove unused resources, reduce datablock duplication, remove any trace of script side memory leaks and 'ensleakenify' the interface. If that word isn't worthy of its own UserFriendly.org comic-strip, I don't know what is.
All of this I will achieve using the supreme powers of selective copy/paste, hacking together bits and pieces of working script, and the uncanny ability to construct a Supercomputer from two pieces of cardboard a piece of string and a pre-built Supercomputer.
[/end.plan]
Now to turn my attention back to soap...
For the past few months, I've been lazily working my way through scripting for the Legends project, making additions or modifications where requested and fixing bugs that have popped up. As fate would have it, I'm the 3rd such person to be responsible for this, and as such, the script is a mish-mash of styles and signed comments with a data-flow which would fail a first year Comp-Sci. assessment.
Enter 'dragon', the hope of the new world. The goal of 'dragon' being to finally tie up the bits and pieces which don't really mesh, to improve the data-flow, remove unused resources, reduce datablock duplication, remove any trace of script side memory leaks and 'ensleakenify' the interface. If that word isn't worthy of its own UserFriendly.org comic-strip, I don't know what is.
All of this I will achieve using the supreme powers of selective copy/paste, hacking together bits and pieces of working script, and the uncanny ability to construct a Supercomputer from two pieces of cardboard a piece of string and a pre-built Supercomputer.
[/end.plan]
Now to turn my attention back to soap...
Submit your own resources!| Pat Wilson (May 02, 2003 at 03:26 GMT) |
Quote:
which would fail a first year Comp-Sci. assessment.
:)
Lots of stuff in most game engines would.
| Jeff Peck (May 09, 2003 at 15:16 GMT) |
Keep up the TorqueScript mutilation Jeff, it may lead somewhere (I'm not saying torquescript is a bad language, it gets the job done, but it wouldn't be my language of choice!)
~ Jeff
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