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Plan for Ward De Langhe
Plan for Ward De Langhe
| Name: | Ward De Langhe | ![]() |
|---|---|---|
| Date Posted: | Jun 05, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ward De Langhe |
Blog post
A couple of months have past since my previous .plan, and I tought it was time to show some new stuff to the community.
A couple of months have past since my previous .plan, and I tought it was time to show some new stuff to the community.
So, what happened in the past couple of months? First of all I have a fulltime job now. I'm working for a multimedia development company as a programmer. So, good news...defenetly good news... but it wasn't good news for the game. I didn't have much time to work on it, but lately (about month ago), i started working on it again, and now i'm working on it more then i did before. Its looking better every week, and the plan is to release an open beta as soon as possible (well, you know how these things go, still a lot to do before we reach that milestone).
So what changed since the last .plan:
-artwork improved a lot (and we're still working hard on it, actually I'm redesigning the cars again)
-bug fixes, code changes/addons/... Most of the credit for this goes to Michael Mastracchio, who's still helping me out.
-first GUI and HUD changes were made
-decided to call it "Nitro" after all (named it after the student project i made last year.... the name was good, and we couldn't come up with a better one, so we decided to just re-use the name)
-...
What's planned for the coming month:
-Maybe create a website for this project to show some screenshots and dev news to people who are interestedd (altough I believe finishing the game is more important then showing of on a website)
-finish the GUI (in progress)
-clean up the code (get rid of most obvious bugs)
-...
Anyway here are some screenshots (you'll notice some buildings from Tim Aste's content pack (2)):







Sorry for the rather unstructured .plan, I'm not at home right now and i wrote this in a hurry. If anyone has any questions feel free to ask.
So, what happened in the past couple of months? First of all I have a fulltime job now. I'm working for a multimedia development company as a programmer. So, good news...defenetly good news... but it wasn't good news for the game. I didn't have much time to work on it, but lately (about month ago), i started working on it again, and now i'm working on it more then i did before. Its looking better every week, and the plan is to release an open beta as soon as possible (well, you know how these things go, still a lot to do before we reach that milestone).
So what changed since the last .plan:
-artwork improved a lot (and we're still working hard on it, actually I'm redesigning the cars again)
-bug fixes, code changes/addons/... Most of the credit for this goes to Michael Mastracchio, who's still helping me out.
-first GUI and HUD changes were made
-decided to call it "Nitro" after all (named it after the student project i made last year.... the name was good, and we couldn't come up with a better one, so we decided to just re-use the name)
-...
What's planned for the coming month:
-Maybe create a website for this project to show some screenshots and dev news to people who are interestedd (altough I believe finishing the game is more important then showing of on a website)
-finish the GUI (in progress)
-clean up the code (get rid of most obvious bugs)
-...
Anyway here are some screenshots (you'll notice some buildings from Tim Aste's content pack (2)):







Sorry for the rather unstructured .plan, I'm not at home right now and i wrote this in a hurry. If anyone has any questions feel free to ask.
Recent Blog Posts
| List: | 11/14/07 - game video 10/15/07 - Alchemist progress (TGB game) 07/06/07 - Time for another blog post... 04/22/07 - New game & some freebies 03/28/07 - TGB projects 10/22/06 - What i've been doing lately 09/14/06 - Magic Pearls 07/29/06 - Update |
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Submit your own resources!| Phil Carlisle (Jun 05, 2005 at 12:40 GMT) |
Keep at it!
| Stefan Lundmark (Jun 05, 2005 at 13:09 GMT) |
| N R Bharathae (Jun 05, 2005 at 13:18 GMT) |
| Anton Bursch (Jun 05, 2005 at 16:59 GMT) |
| Xavier "eXoDuS" Amado (Jun 05, 2005 at 21:43 GMT) |
| Ward De Langhe (Jun 05, 2005 at 22:38 GMT) Resource Rating: 5 |
@Xavier: I'm indeed inspired by Powerslide and other similar games (altough I only played PowerSlide once or twice).
| Andrew Nicholson (Jun 05, 2005 at 23:25 GMT) |
| Ian Roach (Jun 06, 2005 at 07:02 GMT) |
that game was FUN :)
| Joseph Euan (Jun 06, 2005 at 12:56 GMT) |
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4.0 out of 5


