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Alchemist progress (TGB game)
Alchemist progress (TGB game)
| Name: | Ward De Langhe | ![]() |
|---|---|---|
| Date Posted: | Oct 15, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ward De Langhe |
Blog post
The game I'm working on is nearing completion. There's still a lot to do, but if I can keep up the pace of the past 2 weeks, I should be able to finish it by the end of next month. I think by next week I can put together a beta version, ready for a serious test-run.
For my last game a couple of people from the GG community tested the game. It took 2-3 iterations to fix the bugs, and make the needed improvements.
I would like to do the same. So if anyone wants to volunteer to test my game and give me feedback about bugs or things you want to see improved, send me an email with your computer specs, your age and if you are a developer or a game player. Testing will be done in 2-3 iterations, probably a couple of weeks in between the different builds.
Anyway, time for some screenshots. I'm not ready to show the gameplay yet. That part is done, but I don't want to reveal too much. So, lets say it's a match-3 game with a twist.
Here's the main menu:

Here's the land of Pellinore. You are an alchemist, and your goal is to visit the 8 castles and produce enough gold to rebuild the castles. I'm not really satisfied with the graphic. The image is lacking detail, but I ran out of budget, so, it's possible this part will stay like this.

An example of a dialog/panel screen. Everything is in the same style, even the dialog panels:

The highscore screen:

For my last game a couple of people from the GG community tested the game. It took 2-3 iterations to fix the bugs, and make the needed improvements.
I would like to do the same. So if anyone wants to volunteer to test my game and give me feedback about bugs or things you want to see improved, send me an email with your computer specs, your age and if you are a developer or a game player. Testing will be done in 2-3 iterations, probably a couple of weeks in between the different builds.
Anyway, time for some screenshots. I'm not ready to show the gameplay yet. That part is done, but I don't want to reveal too much. So, lets say it's a match-3 game with a twist.
Here's the main menu:

Here's the land of Pellinore. You are an alchemist, and your goal is to visit the 8 castles and produce enough gold to rebuild the castles. I'm not really satisfied with the graphic. The image is lacking detail, but I ran out of budget, so, it's possible this part will stay like this.

An example of a dialog/panel screen. Everything is in the same style, even the dialog panels:

The highscore screen:

Recent Blog Posts
| List: | 11/14/07 - game video 10/15/07 - Alchemist progress (TGB game) 07/06/07 - Time for another blog post... 04/22/07 - New game & some freebies 03/28/07 - TGB projects 10/22/06 - What i've been doing lately 09/14/06 - Magic Pearls 07/29/06 - Update |
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Submit your own resources!| Dave Young (Oct 15, 2007 at 20:41 GMT) |
| Neill Silva (Oct 15, 2007 at 23:35 GMT) |
| Ward De Langhe (Oct 17, 2007 at 07:25 GMT) |
No one interested in testing? All you need to do is play the game, write down any bugs/problems you encounter and mail them to me. Feedback about possible improvements is also welcome.
| Pesto126 (Oct 21, 2007 at 22:42 GMT) |
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