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Progress on a little 2D game
Progress on a little 2D game
| Name: | Ward De Langhe | ![]() |
|---|---|---|
| Date Posted: | May 01, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ward De Langhe |
Blog post
For some time now I'm working on a little 2D game. Its actually a sokoban "clone", and yeah, i hear you, there are tons of those around already. But I don't really care, its a game a lot of people still play, even though most of the clones out there don't have fancy graphics and sound effects. I plan to change that with my version ;)
I called my version "Shinju". This should be japanese for "Pearl", can someone from japan please confirm this? ;)
Why "pearl", well look at the screenshots below. If you put the shells on the target tiles, they open up and reveal a pearl. The goal of the game is to collect all the pearls.
Why japanese? Well, the original game originated in japan.
Anyway, here are some screenshots of the progress:



What I still need to do before its finished:
-Create 100-200 levels. Hmmz, boring ;) Maybe i'll look for an existing level pack and ask the author for permission, but I prefer creating my own (so its original)
-finish the level editor (i plan to add a level editor, so people can create their own level packs)
-add some forms for settings, help, etc
If there are any sokoban fans out there who like to beta test, just mail me.
Oh, and now something totally different. I uploaded a skybox to my webstore the other day. Perfect for use in Torque. I have around 30 of these laying around, maybe I'll upload some more (if I find the time).
Here's a screenie:

Here's the link: www.3d-resource.com/ProductDetail.aspx?productID=10
I called my version "Shinju". This should be japanese for "Pearl", can someone from japan please confirm this? ;)
Why "pearl", well look at the screenshots below. If you put the shells on the target tiles, they open up and reveal a pearl. The goal of the game is to collect all the pearls.
Why japanese? Well, the original game originated in japan.
Anyway, here are some screenshots of the progress:



What I still need to do before its finished:
-Create 100-200 levels. Hmmz, boring ;) Maybe i'll look for an existing level pack and ask the author for permission, but I prefer creating my own (so its original)
-finish the level editor (i plan to add a level editor, so people can create their own level packs)
-add some forms for settings, help, etc
If there are any sokoban fans out there who like to beta test, just mail me.
Oh, and now something totally different. I uploaded a skybox to my webstore the other day. Perfect for use in Torque. I have around 30 of these laying around, maybe I'll upload some more (if I find the time).
Here's a screenie:

Here's the link: www.3d-resource.com/ProductDetail.aspx?productID=10
Recent Blog Posts
| List: | 11/14/07 - game video 10/15/07 - Alchemist progress (TGB game) 07/06/07 - Time for another blog post... 04/22/07 - New game & some freebies 03/28/07 - TGB projects 10/22/06 - What i've been doing lately 09/14/06 - Magic Pearls 07/29/06 - Update |
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Submit your own resources!| Todd Pickens (May 01, 2006 at 21:20 GMT) |
| Shawn Simas (May 01, 2006 at 21:50 GMT) |
Edited on May 01, 2006 21:50 GMT
| Ward De Langhe (May 02, 2006 at 06:24 GMT) Resource Rating: 5 |
@Shawn: ok, great!
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