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Role of the Hero - First DIF sets
Role of the Hero - First DIF sets
| Name: | Kevin McLaughlin | |
|---|---|---|
| Date Posted: | Jun 08, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kevin McLaughlin |
Blog post
Continuing the ongoing saga of my DreamGames contest entry!
Over the past week I have begun work on DIFs for the game. With limited time, and only myself working on the project, I'm creating models with ease of re-use in mind. The models I'm showing here today are examples of that: a set of six wooden pallisade sections, and the first three models from a similar stone wall set. These are fully interlocking peices; when each set is complete, they act like blocks that can be interconnected in a wide variety of ways to create different walls around different towns and castles. With some light retexturing, they can appear even more different if desired.
These were also the first work I've done in Constructor; I was a dedicated Deled user before now, but it seems logical to begin learning the work process for Constructor.
Textures are all original work, most using Wood Workshop (http://www.spiralgraphics.biz/) as their foundation. Kork appears in the images to show scale; he's not being used in the game. :)









Over the past week I have begun work on DIFs for the game. With limited time, and only myself working on the project, I'm creating models with ease of re-use in mind. The models I'm showing here today are examples of that: a set of six wooden pallisade sections, and the first three models from a similar stone wall set. These are fully interlocking peices; when each set is complete, they act like blocks that can be interconnected in a wide variety of ways to create different walls around different towns and castles. With some light retexturing, they can appear even more different if desired.
These were also the first work I've done in Constructor; I was a dedicated Deled user before now, but it seems logical to begin learning the work process for Constructor.
Textures are all original work, most using Wood Workshop (http://www.spiralgraphics.biz/) as their foundation. Kork appears in the images to show scale; he's not being used in the game. :)









Recent Blog Posts
| List: | 10/05/08 - Modeling Format Request 07/24/08 - Truespace 7.6 released - for free! 05/01/08 - Role of the Hero - April Contest Report 03/07/08 - Role of the Hero - February Contest Blog 02/01/08 - January Role of the Hero Blog 10/31/07 - Creating an Interactive Story 09/01/07 - Role of the Hero - August Blog 08/01/07 - Role of the Hero - July update |
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Submit your own resources!| Maxwell Marsh (Jun 08, 2007 at 10:15 GMT) |
| Tom Perry (Jun 08, 2007 at 11:50 GMT) |
| Marcus (Jun 08, 2007 at 16:11 GMT) |
| Alexander "taualex" Gaevoy (Jun 08, 2007 at 17:48 GMT) |
| Guimo (Jun 08, 2007 at 19:25 GMT) |
| Maxwell Marsh (Jun 09, 2007 at 01:23 GMT) |
| J Sears (Jun 09, 2007 at 03:37 GMT) |
| Ed Johnson (Jun 09, 2007 at 05:48 GMT) |
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