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What's up & T2d

What's up & T2d
Name:Josh Moore
Date Posted:Aug 23, 2007
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I don't feel like typing too much right now, but I come with screenschots. :D
... Basicly I've gotten into CSG, t2d, working with torque script again(too much C++,), and more stuff on the shader engine.


Old world style brick(perhaps stone?) windmill/grain processing tower for a "working" farm. Getting portals on this one was(is) a pain as it contains inward-slanting window sets; and there seems to be more than a few issuses with C'tor's ability to automaticly export to 'torque'.
(tower)

(in-game upper)

(in-game bottom-to-top)


Scattered structures that outline my prospects for the final interior set. (Grain store, house, animal containers, barn-house, & the ect.)
(farm house)



Here's a few images of my favorite custom HL2 .map file I imported safely to Constructor and textured with almost no UV face edits. Is has a neat double-slated stairwell design where each set of a 'floor' is connected directly with a single stairway.
(inside)


(out)


I'd kinda rather use t2D at the moment so maybe some other time. Tell me whats' up in your responses.

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Kory James   (Aug 23, 2007 at 08:35 GMT)
Looks amazing, I love the detail

Leroy Frederick   (Aug 24, 2007 at 00:04 GMT)
I agree with Kory, Great stuff!

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