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Quick .plan - TSE works...
Quick .plan - TSE works...
| Name: | Josh Moore | ![]() |
|---|---|---|
| Date Posted: | Sep 19, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Josh Moore |
Blog post
Hey GG, long time no .plan.
Here's a quick run-down of a few of the projects I've been working on in recent months:
TSE Lightning: A complete rewrite of the lightning object/system with a major graphical update.

Another shot:
static.flickr.com/98/216502911_2cf00cb925_o.png
GPU based perlin noise generator: Speedy perlin noise generation taking advantage of the GPU's superior image processing power.
static.flickr.com/65/221654109_835680d58d_o.png
FX Light Corona: This is really just a prototype I made one day for a shader based corona effect renderer.

A*: Good ol' A*. What can I say? It kicks ass.
static.flickr.com/54/166401142_f0b9c68136_o.png
Cloud Renderer: A shader-based cloud renderer using billboard sprites and dyanmicl LOD imposter sprites(still working on this part).
FYI-This shot is rendering ~80,000(overkill) particles at a close distance with no object imposters or other performace boosters.
static.flickr.com/70/162891525_f7e570c664_o.png
Maybe I'll find the time to post a .plan with substance sometime soon.
-Josh
Here's a quick run-down of a few of the projects I've been working on in recent months:
TSE Lightning: A complete rewrite of the lightning object/system with a major graphical update.

Another shot:
static.flickr.com/98/216502911_2cf00cb925_o.png
GPU based perlin noise generator: Speedy perlin noise generation taking advantage of the GPU's superior image processing power.
static.flickr.com/65/221654109_835680d58d_o.png
FX Light Corona: This is really just a prototype I made one day for a shader based corona effect renderer.

A*: Good ol' A*. What can I say? It kicks ass.
static.flickr.com/54/166401142_f0b9c68136_o.png
Cloud Renderer: A shader-based cloud renderer using billboard sprites and dyanmicl LOD imposter sprites(still working on this part).
FYI-This shot is rendering ~80,000(overkill) particles at a close distance with no object imposters or other performace boosters.
static.flickr.com/70/162891525_f7e570c664_o.png
Maybe I'll find the time to post a .plan with substance sometime soon.
-Josh
Recent Blog Posts
| List: | 08/23/07 - What's up & T2d 10/08/06 - Lightning Anyone? 09/19/06 - Quick .plan - TSE works... 02/19/06 - Illumina: Development continues... 12/05/05 - Plan for Josh Moore 09/19/05 - Plan for Josh Moore 08/30/05 - Plan for Josh Moore 04/28/05 - Plan for Josh "The_Force" Moore |
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Submit your own resources!| Maxwell Marsh (Sep 19, 2006 at 05:51 GMT) |
| Nick Zafiris (Sep 19, 2006 at 08:29 GMT) |
| X-Tatic (Sep 19, 2006 at 14:37 GMT) |
| Joshua Dallman (Sep 19, 2006 at 16:15 GMT) |
wow, calling it a dotplan, yur old skool :)
| Rob Parton (Sep 19, 2006 at 16:26 GMT) |
| Vashner (Sep 20, 2006 at 17:36 GMT) |
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