by date
Torque Lighting Kit 1.4 silent release - Oh so awesome :)
Torque Lighting Kit 1.4 silent release - Oh so awesome :)
| Name: | John Kabus (BobTheCBuilder) | ![]() |
|---|---|---|
| Date Posted: | Feb 09, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Kabus (BobTheCBuilder) |
Blog post
Mirrored on my personal blog: Bleeding Edge Indie
It's been a month since the Torque Lighting Kit's 1.4 silent release, and it's definitely time to start letting the rest of the GarageGames community in on the release. The response to TLK 1.4 was overwhelming; once again TLK takes Torque to a whole new level!

Whats in the latest TLK?
More than even I could imagine. Among the usual tweaks and enhancements TLK received a massive upgrade, including:

-Interior detail mapping
-Multiple dynamic DTS shadows
-Mountable lights
-Faster relights
-All new documentation and modeling guides
-Already built TLK executables - no compiling necessary!
TLK owners: for more info on these and other features check out the TLK release notes (packaged in the TLK 1.4 release), or head over to the Torque Lighting Kit private forums!
Almost immediately we received a ton of positive feedback on the new documentation. Documentation takes a tremendous amount of time, and seeing that effort make such a positive impact, quite frankly, couldn't have made me any happier.
Soon after the TLK 1.4 release one particularly talented TLK user was already digging into detail mapping, which, as you can see from his screen shots, makes the texture detail very consistent at any distance:

Well another kick ass TLK release - I can't wait to see these features in the Torque community's hands and the awesome projects that are sure to follow. :)
-John Kabus
Blog: Bleeding Edge Indie
Synapse Gaming
It's been a month since the Torque Lighting Kit's 1.4 silent release, and it's definitely time to start letting the rest of the GarageGames community in on the release. The response to TLK 1.4 was overwhelming; once again TLK takes Torque to a whole new level!

Whats in the latest TLK?
More than even I could imagine. Among the usual tweaks and enhancements TLK received a massive upgrade, including:

-Interior detail mapping
-Multiple dynamic DTS shadows
-Mountable lights
-Faster relights
-All new documentation and modeling guides
-Already built TLK executables - no compiling necessary!
TLK owners: for more info on these and other features check out the TLK release notes (packaged in the TLK 1.4 release), or head over to the Torque Lighting Kit private forums!
Almost immediately we received a ton of positive feedback on the new documentation. Documentation takes a tremendous amount of time, and seeing that effort make such a positive impact, quite frankly, couldn't have made me any happier.
Quote:
"I would like to give you a virtual pat on the back for TLK1.4. Very good work. The documentation/merge info/release notes are brilliant. I went over all documents and must say, that they are very easy to read and to understand. Even for a non-native speaker."
Soon after the TLK 1.4 release one particularly talented TLK user was already digging into detail mapping, which, as you can see from his screen shots, makes the texture detail very consistent at any distance:
Well another kick ass TLK release - I can't wait to see these features in the Torque community's hands and the awesome projects that are sure to follow. :)
-John Kabus
Blog: Bleeding Edge Indie
Synapse Gaming
Recent Blog Posts
| List: | 09/06/08 - SunBurn Sneak-Peek (Part 1) 02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware 06/19/07 - Game in a Day 21 - Adventure Game 04/24/07 - Constructor and Torque - Mapping in Style 03/05/07 - GDC, Growing support team, and more 08/05/06 - The Year Long Cycle and IGC 07/15/06 - GI10H - Extreme Kork Paintball! 05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express |
|---|
Submit your own resources!| Brian Richardson (Feb 09, 2006 at 06:42 GMT) |
Edit: Ok, I undumbified and could find it at: http://bleedingedgeindie.blogspot.com/ but not at bleedingedgeindie.com.
heheh, congrats on the release!
Edited on Feb 09, 2006 06:47 GMT
| KevinG (Feb 09, 2006 at 07:07 GMT) |
Detail mapping!? You rock John!
| Stefan Lundmark (Feb 09, 2006 at 07:19 GMT) Resource Rating: 5 |
| John Kabus (BobTheCBuilder) (Feb 09, 2006 at 07:20 GMT) |
Thanks guys!
| Ray Noolness Gebhardt (Feb 09, 2006 at 07:29 GMT) |
| Timothy Aste (Feb 09, 2006 at 07:33 GMT) |
| Marcel Boule (Feb 09, 2006 at 08:24 GMT) |
Does that mean that if I buy TGE 1.4 and TLK now I have this version, or is there extra wait ?
As the demo is still in 1.3, I was wondering...
| Nick Zafiris (Feb 09, 2006 at 08:29 GMT) |
| Chris \"C2\" Byars (Feb 09, 2006 at 11:53 GMT) |
| John Kabus (BobTheCBuilder) (Feb 09, 2006 at 15:14 GMT) |
Hi Nick, you're right the decal projectors are awesome (thanks for reminding me to include a pic):

Edited on Feb 09, 2006 15:15 GMT
| David \"Fulcrum\" Wyand (Feb 09, 2006 at 18:06 GMT) |
- LightWave Dave
| Adam deGrandis (Feb 09, 2006 at 19:23 GMT) |
| Vin \"japo\" Polston (Feb 09, 2006 at 20:17 GMT) |
| Ajari Wilson (Feb 09, 2006 at 21:49 GMT) |
-Ajari-
| Brian "Ayavaron" Ross II (Feb 10, 2006 at 02:30 GMT) |
| John Kabus (BobTheCBuilder) (Feb 10, 2006 at 03:34 GMT) |
Hi Brian, absolutely:

| Don Hogan (Feb 10, 2006 at 20:00 GMT) |
I do have one question though, ask a TLK owner, was I supposed to know about the silent release? I'm on the site pretty much every day, but don't frequent the TLK forum specifically, so if it was there I didn't see it. Anyway, I was just wondering about that - keep up the great work!
- Don
Edit:
Thanks for the reply, John. I'll have to make it a point to poke my nose in there more often. I've been working in T2D pretty much exclusively and when I was in TGE, TLK was just doing it's thing without any issue! =) Thanks again!
Edited on Feb 11, 2006 00:21 GMT
| John Kabus (BobTheCBuilder) (Feb 10, 2006 at 22:12 GMT) |
There was a big announcement in the TLK Private Forums: Torque Lighting Kit 1.4 is now available.
| Brian "Ayavaron" Ross II (Feb 11, 2006 at 17:21 GMT) |
| John Kabus (BobTheCBuilder) (Feb 11, 2006 at 17:51 GMT) |
| Vashner (Feb 12, 2006 at 07:07 GMT) |
| Apparatus (Feb 12, 2006 at 22:16 GMT) |
| Eric Johnson (Feb 15, 2006 at 01:37 GMT) |

| Kevin Johnson (Feb 19, 2006 at 02:15 GMT) |
| Hokuto (Mar 01, 2006 at 23:15 GMT) |
| Rodney (OldRod) Burns (Mar 03, 2006 at 13:58 GMT) |
One question: on the bleedingedgeindie site, it shows a pic from Illumina that demonstrates night cycles. Is that in the TLK? Or is that something Illumina added?
| Dave Young (Mar 09, 2006 at 15:41 GMT) |
Edited on Mar 09, 2006 16:01 GMT
| Dave Young (Jun 20, 2006 at 16:24 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


