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Constructor and Torque - Mapping in Style

Constructor and Torque - Mapping in Style
Name:John Kabus (BobTheCBuilder)
Date Posted:Apr 24, 2007
Rating:3.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for John Kabus (BobTheCBuilder)

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Well the big news this month is the release of Constructor, the interior BSP-style editor based on and designed for the Torque family of game engines (and compatible with any engine that supports map files).

Constructor was released for free to help make the Torque art pipeline even more complete, and to make sure the latest Torque interior features, like static meshes, smooth shading, and TGE style in-editor wysiwyg lighting, are available to the entire Torque community.

I'm very excited to see Constructor out in the wild - the project represents a large effort by everyone on the Constructor team, and having the community using, extending, and creating awesome tutorials for it feels great.

Recently we wrapped up development on Constructor updates, which (lighting-wise) fix a few bugs and add better TGEA support. Updates were also added to TGE to round-out in-editor Constructor lighting support, like smooth interior shading and static mesh lighting (both dynamic and static).

All-in-all it was an awesome release,

-John Kabus
Synapse Gaming
Bleeding Edge Indie

Recent Blog Posts
List:02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware
06/19/07 - Game in a Day 21 - Adventure Game
04/24/07 - Constructor and Torque - Mapping in Style
03/05/07 - GDC, Growing support team, and more
08/05/06 - The Year Long Cycle and IGC
07/15/06 - GI10H - Extreme Kork Paintball!
05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express
03/10/06 - TLK Shaman Demo - Public Soft Launch

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Leroy Frederick   (Apr 24, 2007 at 08:14 GMT)
Yes, it most definitely was an awesome release! And the announcement on April Fools day was classic as well ;) Great work! :0)

Edited on Apr 24, 2007 08:15 GMT

David Janssens   (Apr 24, 2007 at 11:30 GMT)
true. I was questioning my sanity on April Fools day, and dismissed the rumours immediately after that. However, the notice didn't disappear the day after, so I regained hope.

Good one, and the resulting program was worth waiting for.

Vashner   (Apr 24, 2007 at 16:20 GMT)   Resource Rating: 5
Yea that April Fools thing stressed me out man. I think I have PTSD from the Constructor wait and launch.

lol (jk).

Looking forward to TGEA one two.

Here is a silly WarpGate I was playing around with.


John Kabus (BobTheCBuilder)   (Apr 24, 2007 at 17:11 GMT)
I agree, the April fools date ended up causing a lot of confusion over the price - but I think it was picked to poke fun at Constructor finally being released. :)

Awesome warp gate. Man shaders make all the difference in special effects - it's hard to remember life without them.

Leroy Frederick   (Apr 24, 2007 at 17:38 GMT)
Yeah, I'm kinda feeling that warp gate effect too...

Mike Rowley   (Apr 24, 2007 at 20:45 GMT)
What I want to know is "where are those tutorials"?? I need them. :blush:

John Kabus (BobTheCBuilder)   (Apr 24, 2007 at 22:23 GMT)
Here are some of the community driven tutorials (great work Richard!):

-Making Domes
-Complex Arches and Bevels
-Making Arches
-Making Spiral


These are great and easy to follow - if Richard has the time and interest I'd love to see more of these. :)

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