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Constructor and Torque - Mapping in Style
Constructor and Torque - Mapping in Style
| Name: | John Kabus (BobTheCBuilder) | ![]() |
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| Date Posted: | Apr 24, 2007 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Kabus (BobTheCBuilder) |
Blog post

Well the big news this month is the release of Constructor, the interior BSP-style editor based on and designed for the Torque family of game engines (and compatible with any engine that supports map files).
Constructor was released for free to help make the Torque art pipeline even more complete, and to make sure the latest Torque interior features, like static meshes, smooth shading, and TGE style in-editor wysiwyg lighting, are available to the entire Torque community.

I'm very excited to see Constructor out in the wild - the project represents a large effort by everyone on the Constructor team, and having the community using, extending, and creating awesome tutorials for it feels great.
Recently we wrapped up development on Constructor updates, which (lighting-wise) fix a few bugs and add better TGEA support. Updates were also added to TGE to round-out in-editor Constructor lighting support, like smooth interior shading and static mesh lighting (both dynamic and static).
All-in-all it was an awesome release,
-John Kabus
Synapse Gaming
Bleeding Edge Indie
Recent Blog Posts
| List: | 02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware 06/19/07 - Game in a Day 21 - Adventure Game 04/24/07 - Constructor and Torque - Mapping in Style 03/05/07 - GDC, Growing support team, and more 08/05/06 - The Year Long Cycle and IGC 07/15/06 - GI10H - Extreme Kork Paintball! 05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express 03/10/06 - TLK Shaman Demo - Public Soft Launch |
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Submit your own resources!| Leroy Frederick (Apr 24, 2007 at 08:14 GMT) |

Edited on Apr 24, 2007 08:15 GMT
| David Janssens (Apr 24, 2007 at 11:30 GMT) |
Good one, and the resulting program was worth waiting for.
| Vashner (Apr 24, 2007 at 16:20 GMT) Resource Rating: 5 |
lol (jk).
Looking forward to TGEA one two.
Here is a silly WarpGate I was playing around with.

| John Kabus (BobTheCBuilder) (Apr 24, 2007 at 17:11 GMT) |
Awesome warp gate. Man shaders make all the difference in special effects - it's hard to remember life without them.
| Leroy Frederick (Apr 24, 2007 at 17:38 GMT) |
| Mike Rowley (Apr 24, 2007 at 20:45 GMT) |
| John Kabus (BobTheCBuilder) (Apr 24, 2007 at 22:23 GMT) |
-Making Domes
-Complex Arches and Bevels
-Making Arches
-Making Spiral
These are great and easy to follow - if Richard has the time and interest I'd love to see more of these. :)
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3.0 out of 5


