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The Year Long Cycle and IGC
The Year Long Cycle and IGC
| Name: | John Kabus (BobTheCBuilder) | ![]() |
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| Date Posted: | Aug 05, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
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| Profile Page: | View profile page for John Kabus (BobTheCBuilder) |
Blog post

The Year Long Cycle and IGC
A number of projects that came out of last year's biz-dev cycle are now coming together, interestingly enough, at the same time - hey it's IGC season. In fact some of the projects will celebrate their one year anniversary since inception with a release party (what better way? :).
Others, like Constructor, have just passed the one year development mark (since Synapse Gaming's involvement), and are looking fantastic.
In fact one of the bigger projects here at Synapse Gaming just wrapped up and I'm very glad to see this thing finally going out the door. The project itself was not long, just on a rather accelerated development cycle, and a lot of energy and effort went into it. It'll be interesting to see the software in the wild, and to see the crazy things people do with it.
Work doesn't slow down though, not with IGC on the horizon. There are always other projects to take the front-and-center, and in this case those are also mostly complete and heading into the home stretch.
And what about Constructor? Constructor just hit beta 7, which is nearly feature complete, and the response from our beta testers has been very encouraging (that's an understatement :).
Two months till IGC...
-John Kabus
Synapse Gaming
More info, and other articles, at Bleeding Edge Indie.
Recent Blog Posts
| List: | 02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware 06/19/07 - Game in a Day 21 - Adventure Game 04/24/07 - Constructor and Torque - Mapping in Style 03/05/07 - GDC, Growing support team, and more 08/05/06 - The Year Long Cycle and IGC 07/15/06 - GI10H - Extreme Kork Paintball! 05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express 03/10/06 - TLK Shaman Demo - Public Soft Launch |
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Submit your own resources!| Stefan Lundmark (Aug 05, 2006 at 23:03 GMT) |
| Prairie Games (Aug 05, 2006 at 23:46 GMT) |
| Chris \"C2\" Byars (Aug 06, 2006 at 02:00 GMT) |
| Eric Forhan (Aug 06, 2006 at 05:42 GMT) |
| Martin Schultz (Aug 06, 2006 at 08:51 GMT) |
Stefan is right. Too long between your blogs :)
Edited on Aug 06, 2006 08:53 GMT
| John Kabus (BobTheCBuilder) (Aug 06, 2006 at 17:16 GMT) |
Constructor beta 2 had a lot of the core features in place. Some of the missing components were added in the last few weeks, like undo/redo and an awesome set of texturing tools. Plus a large part of the beta program is geared towards user feedback and making sure Constructor is as flexible and easy to use as possible, so there is always a lot of tuning and tweaking going on.
| JTripodo (Aug 06, 2006 at 19:46 GMT) |
| Sebastian Potter (Aug 07, 2006 at 00:04 GMT) |
TLK Night Cycles was one of my favourite things to come out of the last IGC. Any news on that would be gratefully received.
| John Kabus (BobTheCBuilder) (Aug 07, 2006 at 13:34 GMT) |
| John Kabus (BobTheCBuilder) (Aug 07, 2006 at 21:44 GMT) |
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