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TLK Shaman Demo - Public Soft Launch
TLK Shaman Demo - Public Soft Launch
| Name: | John Kabus (BobTheCBuilder) | ![]() |
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| Date Posted: | Mar 10, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for John Kabus (BobTheCBuilder) |
Blog post
After a week of testing and feedback from the Torque Lighting Kit community, the TLK Shaman Demo is ready for its public debut. Initially we're soft launching the demo at Bleeding Edge Indie, and if all goes well it will be ready for a full public release shortly.The demo, which was produced by Synapse Gaming and features TLK technology, also features artwork by Christophe Canon and music by Ajari Wilson. It shows just some of the awesome possibilities available to you when using TLK, and how to achieve them.
Download the TLK Shaman Demo from Bleeding Edge Indie
Don't forget that owning a TLK license gives you access to exclusive TLK resources, including the just released (and already extremely popular) Bloom/Dynamic Range Lighting (HDR without shaders) resource!

If you're a TLK licensee check out the New Resource thread. If you're not what are you waiting for - buy it now! :)
We'd just like to say thanks to the TLK community for their feedback - its helped us to really tighten up the demo.
-John Kabus
Recent Blog Posts
| List: | 02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware 06/19/07 - Game in a Day 21 - Adventure Game 04/24/07 - Constructor and Torque - Mapping in Style 03/05/07 - GDC, Growing support team, and more 08/05/06 - The Year Long Cycle and IGC 07/15/06 - GI10H - Extreme Kork Paintball! 05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express 03/10/06 - TLK Shaman Demo - Public Soft Launch |
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Submit your own resources!| Blake Lowry (Mar 10, 2006 at 17:28 GMT) |
| Jameson Bennett (Mar 10, 2006 at 17:52 GMT) |
| Justin DuJardin (Mar 10, 2006 at 18:01 GMT) Resource Rating: 5 |
You gonna make it to GDC this year?!
Cheers
-J
| Greg Gardinier (Mar 10, 2006 at 18:01 GMT) |
| Justin Mette (Mar 10, 2006 at 18:11 GMT) Resource Rating: 5 |
Nice work by everyone involved - I think these demo's really are a great way to show off SG technology and also highlight some great artists.
| Andrew Hull (Mar 10, 2006 at 18:36 GMT) |
Good work, and remember, "keep your stick on the ice."
| Clint S. Brewer (Mar 10, 2006 at 19:48 GMT) |
constructive crits:
-There were a couple places where It wasn't clear that the effect described was being demonstrated, static objects casting shadows, when the text said that, I didn't see any, maybe they were just subtle or light shadows that didn't show up well on my monitor?
-Projected lights, I didn't see a projected light. Was it the two runes? When I think of projected lights I usually think of things like stained glass, flashlights, shadow cutouts etc, maybe a bigger effect to show it off would be nice.
-It'd be nice to add the ability to skip past the initial text screens for faster readers (and those running the demo a second time :) ).
cool demo!
| Aaron Ellis (Mar 10, 2006 at 20:43 GMT) |
I've been anxiously waiting to check out the new demo and now that I've seen it, I'm not a bit disappointed. Great work.
@Canon
I love all of the art. Beautiful work.
@Ajari
Your music for the demo is still playing in my head. Very cool.
| Canon (Mar 10, 2006 at 21:45 GMT) Resource Rating: 5 |
It was a real pleasure to prepare this demo for SG, and to play with the TLK! a simple to use and very effective product! perfect for an indie :)
@ Aaron
Thank you!
Christophe
www.frogames.net
| Christopher T. Morrissey (Mar 10, 2006 at 22:45 GMT) |
TorqueLightingKit-Shaman\demo\client\prefs.cs
Last few lines of code.
$pref::Video::resolution = "1920 1200 32";
$pref::Video::safeModeOn = "1";
$pref::Video::screenShotFormat = "PNG";
$pref::Video::windowedRes = "1920 1200";
$pref::visibleDistanceMod = "1";
as you can see i put my resolution up to 1920x1200, make sure you change both lines containing those numbers
Edited on Mar 10, 2006 22:45 GMT
| Matt Vitelli (Mar 11, 2006 at 00:52 GMT) |
| Treb Connell(formerlyMasterTreb) (Mar 11, 2006 at 03:02 GMT) |
| Ajari Wilson (Mar 11, 2006 at 14:49 GMT) |
Thanks Blake and Aaron.
-Ajari-
Edited on Mar 11, 2006 14:50 GMT
| John Kabus (BobTheCBuilder) (Mar 11, 2006 at 18:21 GMT) |
Thanks for all the awesome comments! I'll definitely be at GDC, so if you're going keep an eye out for me.
Christophe and Ajari, awesome work team - we did a great job! I'm really looking forward to working together again. :)
Hi Christopher, the auto-detection sets the optimal geometry settings for the scene (not video resolution). I find with Torque the screen resolution doesn't seem to impact performance as much as geometry detail, so the initial detection auto-tunes the demo for your machine.
Edited on Mar 11, 2006 18:22 GMT
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