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TLK Shaman Demo - Public Soft Launch

TLK Shaman Demo - Public Soft Launch
Name:John Kabus (BobTheCBuilder)
Date Posted:Mar 10, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for John Kabus (BobTheCBuilder)

Blog post
After a week of testing and feedback from the Torque Lighting Kit community, the TLK Shaman Demo is ready for its public debut. Initially we're soft launching the demo at Bleeding Edge Indie, and if all goes well it will be ready for a full public release shortly.

The demo, which was produced by Synapse Gaming and features TLK technology, also features artwork by Christophe Canon and music by Ajari Wilson. It shows just some of the awesome possibilities available to you when using TLK, and how to achieve them.




Download the TLK Shaman Demo from Bleeding Edge Indie








Don't forget that owning a TLK license gives you access to exclusive TLK resources, including the just released (and already extremely popular) Bloom/Dynamic Range Lighting (HDR without shaders) resource!





If you're a TLK licensee check out the New Resource thread. If you're not what are you waiting for - buy it now! :)

We'd just like to say thanks to the TLK community for their feedback - its helped us to really tighten up the demo.

-John Kabus

Recent Blog Posts
List:02/12/08 - GDC, "SunBurn" Beta, and Write-up on Ziggyware
06/19/07 - Game in a Day 21 - Adventure Game
04/24/07 - Constructor and Torque - Mapping in Style
03/05/07 - GDC, Growing support team, and more
08/05/06 - The Year Long Cycle and IGC
07/15/06 - GI10H - Extreme Kork Paintball!
05/02/06 - Torque Lighting Kit - Demo and Visual Studio 2005 Express
03/10/06 - TLK Shaman Demo - Public Soft Launch

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Blake Lowry   (Mar 10, 2006 at 17:28 GMT)
Looks great! I really like seeing Ajari's music in action too :) The lighting pack is an amazing tool for TGE. It has done wonders for us in Illumina.

Jameson Bennett   (Mar 10, 2006 at 17:52 GMT)
Congratulations on the release, I have been waiting for this one! The demo really shows your kit off.

Justin DuJardin   (Mar 10, 2006 at 18:01 GMT)   Resource Rating: 5
Holy crap John you never cease to amaze me!

You gonna make it to GDC this year?!

Cheers
-J

Greg Gardinier   (Mar 10, 2006 at 18:01 GMT)
Shawman demo is cool, just watched it. Reminded me allot of Zelda...

Justin Mette   (Mar 10, 2006 at 18:11 GMT)   Resource Rating: 5
Watching this makes me want to play WoW for some reason ;)

Nice work by everyone involved - I think these demo's really are a great way to show off SG technology and also highlight some great artists.

Andrew Hull   (Mar 10, 2006 at 18:36 GMT)
Amazing. Is this going to turn into a game at some point? That would be pretty cool.

Good work, and remember, "keep your stick on the ice."

Clint S. Brewer   (Mar 10, 2006 at 19:48 GMT)
really nice John, it's cool to see the change from the last demo to this one much more polished. nice art direction.

constructive crits:
-There were a couple places where It wasn't clear that the effect described was being demonstrated, static objects casting shadows, when the text said that, I didn't see any, maybe they were just subtle or light shadows that didn't show up well on my monitor?

-Projected lights, I didn't see a projected light. Was it the two runes? When I think of projected lights I usually think of things like stained glass, flashlights, shadow cutouts etc, maybe a bigger effect to show it off would be nice.

-It'd be nice to add the ability to skip past the initial text screens for faster readers (and those running the demo a second time :) ).


cool demo!

Aaron Ellis   (Mar 10, 2006 at 20:43 GMT)
@John

I've been anxiously waiting to check out the new demo and now that I've seen it, I'm not a bit disappointed. Great work.

@Canon

I love all of the art. Beautiful work.

@Ajari

Your music for the demo is still playing in my head. Very cool.

Canon   (Mar 10, 2006 at 21:45 GMT)   Resource Rating: 5
great John!
It was a real pleasure to prepare this demo for SG, and to play with the TLK! a simple to use and very effective product! perfect for an indie :)

@ Aaron
Thank you!

Christophe
www.frogames.net

Christopher T. Morrissey   (Mar 10, 2006 at 22:45 GMT)
Love the demo, the auto detect graphic settings seem a little weak and would suggest to anyone getting a 800x600 resolution to change the below file.

TorqueLightingKit-Shaman\demo\client\prefs.cs

Last few lines of code.

$pref::Video::resolution = "1920 1200 32";
$pref::Video::safeModeOn = "1";
$pref::Video::screenShotFormat = "PNG";
$pref::Video::windowedRes = "1920 1200";
$pref::visibleDistanceMod = "1";

as you can see i put my resolution up to 1920x1200, make sure you change both lines containing those numbers
Edited on Mar 10, 2006 22:45 GMT

Matt Vitelli   (Mar 11, 2006 at 00:52 GMT)
Really nice. I also can't wait to see when TSE TLK gets out of private beta!

Treb Connell(formerlyMasterTreb)   (Mar 11, 2006 at 03:02 GMT)
looks very nice since I already have TLK I might have to go for the dungeon pack now.

Ajari Wilson   (Mar 11, 2006 at 14:49 GMT)
I really like this demo alot. The visual art is very professional, and the whole thing is put together and presented very well. Top notch stuff. I'm really happy to have had the chance to contribute to this and I look forward to working with John and Christophe again soon.

Thanks Blake and Aaron.

-Ajari-
Edited on Mar 11, 2006 14:50 GMT

John Kabus (BobTheCBuilder)   (Mar 11, 2006 at 18:21 GMT)
Hey guys,

Thanks for all the awesome comments! I'll definitely be at GDC, so if you're going keep an eye out for me.


Christophe and Ajari, awesome work team - we did a great job! I'm really looking forward to working together again. :)


Hi Christopher, the auto-detection sets the optimal geometry settings for the scene (not video resolution). I find with Torque the screen resolution doesn't seem to impact performance as much as geometry detail, so the initial detection auto-tunes the demo for your machine.
Edited on Mar 11, 2006 18:22 GMT

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