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Plan for Rex

Plan for Rex
Name:Rex
Date Posted:Nov 03, 2005
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Having finished and published my gameSpace to DTS player example in the TDN, I'm pushing forward after seeing the outline provided by the Max & Maya articles, and will attempt to put onto the network, any gameSpace examples that will mesh with the existing framework. Stay tuned; the 'simpleShape' article I'm working on right now is being hammered together and is looking pretty good. Nothing about gameSpace is 'simple'...
To keep the consistency of the network; I'm utilizing the theme of a radar dish and hope to provide some example files to prove I'm not simply making up steps that lead to nowhere. Nothing in gameSpace is 'simple', so this may take some time to properly weave a flow thru the program without exposing the developer to a mulititude of crashing...no one wants that! I've just now finally exported a radar dish very similar to the image in the Maya article[and what I think the Node structure may imitate] and it took some time to get my hierarchy correctly linked and the IK grouping transforms properly located. Even though it's a 'simple' process, it should not be undertaken without a lot of patience ready to keep the developer on an 'even' keel and not heaving your box into the ocean's deeper recesses. Most all of the data needed is contained within the documentation of the exporter. _dummy objects are utilized to get it all tied together properly and not have my meshes with the detail numbers appearing as Nodes.

Depending on my progress, I may begin on the Milkshape3D branch of articles, using the same shape, with slightly different construction techniques. There are no booleans in ms3d and a different method of construction is utilized, however; extreme accuracy is needed with the cursor and it's onscreen/viewport location.

Rex

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Jeff Gran   (Nov 03, 2005 at 19:03 GMT)
way to spearhead the TDN initiative man, keep it up.

Martin Askestad   (Nov 03, 2005 at 19:56 GMT)
I really want to thank you for the Gamespace article. I found it really usefull.

Sam3d   (Nov 30, 2005 at 18:41 GMT)
Good stuff... thanks.

Just wondering when (and if) the file pack for the radar example will be available for max users.

Chad Freseman   (Jul 07, 2006 at 18:37 GMT)
Im attempting to learn from this tutorial.

http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Shape

"Before we build anything, you need to download the file pack. This pack includes the max2dts exporter as well as all the source art for this and the other lessons. "

Where is the source art?

Is this tutorial dead, and is there another super basic one i can use to try to learn from?

Thx
Chad

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