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Plan for Rex
Plan for Rex
| Name: | Rex | ![]() |
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| Date Posted: | Oct 15, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Rex |
Blog post
I have begun porting over from my personal webpages, the Milkshape2Blends article for the new TDN, which I'm allowed by virture of my owning the SDK[as it's in beta] along with many, many others in this thriving Community of creative people. This will take some time, as this new system had me baffled at first, but I've managed to get a few items in the page. I fear though I may have may the page too 'high' in the hierarchy of things, and would like to get it eventually moved to the DTS section and more specifically a Milkshape subSection....yada, yada. See more at the super neato TDN, which, as it's filled daily/hourly by eager documentors...let me know how I'm doin'.
Sorry, not much more to say about this actual .Plan...other than I'll try my best to keep the quality and accuracy at the highest level I'm capable of. :)
Cheers,
Rex aka David
Cheers,
Rex aka David
Recent Blog Posts
| List: | 07/01/08 - Hey Ho....Let's GO! 03/19/08 - Vehicles: WheeledVehicle: introducing, "The uniFrame"! 01/04/07 - The baseHuman Project 12/30/06 - Adventures in fragMOTION: Merging & protoTyping the baseHuman 11/17/06 - Got Market Base? you should... 09/28/06 - Adventures in fragMOTION 06/10/06 - Milkshape3d: Vertex Weighting: Possible! 06/09/06 - IK Groupings, Nodes, & the Magik of Exporters |
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