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Plan for Rex
Plan for Rex
| Name: | Rex | ![]() |
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| Date Posted: | Jan 31, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Rex |
Blog post
GameSpace2DTS is my attmpt to document a workflow thru GameSpace to produce DTS/DSQ content. I've taken the Buzz3d elf and done some voodoo to it to get it to appear in the ShowToolPro and the engine as a player. Stay tuned for results, and please submit any corrections/additions to my ongoing Project...
Within the next few days, I'll have this online guide finished. Not many sections left to outline, just down to formatting it up.
Recent Blog Posts
| List: | 07/01/08 - Hey Ho....Let's GO! 03/19/08 - Vehicles: WheeledVehicle: introducing, "The uniFrame"! 01/04/07 - The baseHuman Project 12/30/06 - Adventures in fragMOTION: Merging & protoTyping the baseHuman 11/17/06 - Got Market Base? you should... 09/28/06 - Adventures in fragMOTION 06/10/06 - Milkshape3d: Vertex Weighting: Possible! 06/09/06 - IK Groupings, Nodes, & the Magik of Exporters |
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Submit your own resources!| William Lee Sims (Jan 31, 2005 at 18:28 GMT) Resource Rating: 5 |
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4.0 out of 5


