by date
Hey Ho....Let's GO!
Hey Ho....Let's GO!
| Name: | Rex | ![]() |
|---|---|---|
| Date Posted: | Jul 01, 2008 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Rex |
Blog post
Time for Change! More Guitars, Less Crossbows!

After having been immersed in the 'modern' combat art of CSK for the better part of last year, I thought I would take a break from the 'standard' artistic fare you see pimped here at GG; so I thought I'd present a little 'HooHa!' from my recent pourings from Vat#17. Presenting rockingKORK! LOL.
This is a little Electric 6 string I've been hammering together; along with a new vehicle for flying about in either a military or civilian setting[that project will remain under a dark cloak, for now]. Those "Rockers" amongst you will probably be able to interpolate which Mfg this might resemble; I'll not put a trademarked name to my art without some permission....right now, it's just an ole Electric 6-string. Plus a little voodoo Dr.'ing to KORK to get him mounting this Axe, fit for an ORC!
Being around this type of object all day long has supplied me with a nice wing in the vault dedicated to some art other than Guns, Guns, Guns, and soldiers, soldiers, soldiers! March, March!
I guess it's part of 'maturing' as I grow older[LOL-never!]; I'm finding my art branching out in less 'obvious' genres. I've also got a nicely scaled, working QWERTY keyboard w/10 key; all nodeded up and ready to have some 'words' animated out on it...lol. I find this type of setup far more interesting than the simplistic mechanizations of weaponry, although; I do find my vehicle work a lot of fun! So many working parts, linked together to give the viewer a nice experience. I really tried hard to get the dashboard in the CSK guntruck as nice as I could for 1st person FOV. Also, giving a few riders in the back seats of the HGT something to gauge their exit from the destructing vehicle, was quite satisfying to accomplish; and it was with stock SDK code....priceless!
Hopefully I'll be able to get my 'cloaked' work up to a visible state with some snappies, soon.
Rock On!

After having been immersed in the 'modern' combat art of CSK for the better part of last year, I thought I would take a break from the 'standard' artistic fare you see pimped here at GG; so I thought I'd present a little 'HooHa!' from my recent pourings from Vat#17. Presenting rockingKORK! LOL.
This is a little Electric 6 string I've been hammering together; along with a new vehicle for flying about in either a military or civilian setting[that project will remain under a dark cloak, for now]. Those "Rockers" amongst you will probably be able to interpolate which Mfg this might resemble; I'll not put a trademarked name to my art without some permission....right now, it's just an ole Electric 6-string. Plus a little voodoo Dr.'ing to KORK to get him mounting this Axe, fit for an ORC!
Being around this type of object all day long has supplied me with a nice wing in the vault dedicated to some art other than Guns, Guns, Guns, and soldiers, soldiers, soldiers! March, March!
I guess it's part of 'maturing' as I grow older[LOL-never!]; I'm finding my art branching out in less 'obvious' genres. I've also got a nicely scaled, working QWERTY keyboard w/10 key; all nodeded up and ready to have some 'words' animated out on it...lol. I find this type of setup far more interesting than the simplistic mechanizations of weaponry, although; I do find my vehicle work a lot of fun! So many working parts, linked together to give the viewer a nice experience. I really tried hard to get the dashboard in the CSK guntruck as nice as I could for 1st person FOV. Also, giving a few riders in the back seats of the HGT something to gauge their exit from the destructing vehicle, was quite satisfying to accomplish; and it was with stock SDK code....priceless!
Hopefully I'll be able to get my 'cloaked' work up to a visible state with some snappies, soon.
Rock On!
Recent Blog Posts
| List: | 07/01/08 - Hey Ho....Let's GO! 03/19/08 - Vehicles: WheeledVehicle: introducing, "The uniFrame"! 01/04/07 - The baseHuman Project 12/30/06 - Adventures in fragMOTION: Merging & protoTyping the baseHuman 11/17/06 - Got Market Base? you should... 09/28/06 - Adventures in fragMOTION 06/10/06 - Milkshape3d: Vertex Weighting: Possible! 06/09/06 - IK Groupings, Nodes, & the Magik of Exporters |
|---|
Submit your own resources!| Ron Kirkland (Jul 01, 2008 at 02:23 GMT) |
| Ian Roach (Jul 01, 2008 at 02:29 GMT) |
| Edward (Jul 01, 2008 at 02:41 GMT) |
| Rex (Jul 01, 2008 at 03:04 GMT) Resource Rating: 5 |
Ride the bullet to the TOP!:
"...the sauna's drafty",
"...the pool's too hot",
"...the kitchen stinks of boiling snails",
"...the butler quits",
"...the champagne's too warm in this Hell Hole!"
LOL....ain't life grand!
Edited on Jul 01, 2008 03:37 GMT
| Chris Calef (Jul 01, 2008 at 04:10 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



4.0 out of 5


