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Plan for Josh Williams

Plan for Josh Williams
Name:Josh Williams
Date Posted:Feb 26, 2005
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
It's alive! Stealth launch of Torque 2D...
Whew! It's been a pretty monster push over here to get Torque 2D out there, and there's lots more work left to do-- Melv and I are really looking forward to working with all of you who pick up T2D-- but it sure is a relief to get this thing out the door right now! Time to get some sleep. :)

All I can say right now is thank you, thank you, thank you for all the kind words and encouragement during T2D's development. This is the best game development community around by a long shot. I seriously can't wait to see what you guys do with T2D.

On our end... we just couldn't hold T2D back any more. We're launching a *little* prematurely. Only the Windows installer is packaged up right now (though OS X and Linux packaging only require a few more hours of work). But, we didn't want to make everyone wait until next week when everything is all packaged up and polished before we opened the floodgates.

So, here we are, pushing T2D out the door on the sly. No press release, no big announcement yet. Just want you guys, our "insiders", to be able to get your hands on it before everyone else. Please bear with us as we work to get all the information and platform builds online here over the next few days. But don't wait to join in on the fun. The T2D forums will be up real soon, so drop on in and say hi. :)

Well, I'm gonna shut up now since I tend to talk way too much in these things. Let me just also say thanks though to some teammates on this project: Melv, Pat, Jeff, Alex, Jay, Benjamin, Rick, Ben, and everyone at GG... it's just incredible working with these guys. And to community members.. Nauris Krauze, Craig Fortune (check out de-railed!) and Matt Mitman, and can't thank you guys enough for your incredible art work. Anthony Rosenbaum, Dan MacDonald, Dave Myers, Harold Brown, Phil Carlisle and the rest of the folks who helped us test T2D so much, thank you! No matter how hard Melv and I might've worked, T2D wouldn't be half what it is without these guys.

I could go on for pages thanking everyone.. so happy to have worked with everyone here on this. Now... let's go make some kickass games!!

Recent Blog Posts
List:09/18/07 - News is out!
08/18/06 - Torque X-- why we're doing it.
02/26/05 - Plan for Josh Williams
02/22/05 - Plan for Josh Williams
02/11/05 - Plan for Josh Williams
02/01/05 - Plan for Josh Williams
01/12/05 - Plan for Josh Williams
12/20/04 - Plan for Josh Williams

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Chris Newman   (Feb 26, 2005 at 01:36 GMT)   Resource Rating: 5
Its mine!!!!!

Owen Ortmayer   (Feb 26, 2005 at 01:42 GMT)
Just got mine!!

Anthony Rosenbaum   (Feb 26, 2005 at 01:52 GMT)
Sweet me get

Ben Woodhead   (Feb 26, 2005 at 02:36 GMT)
Well done to all involved.. I can't wait to start playing..

Ben

Jason McIntosh   (Feb 26, 2005 at 02:39 GMT)
Bought and downloaded. :)

Chris Newman   (Feb 26, 2005 at 02:47 GMT)   Resource Rating: 5
Hey Josh,
I just bought it for $80
Now I just came back and theres another version for $100?...

Whats the difference and did i get the right one?

*Edit ahh nevermind
More info was just added, now its clearer.
Edited on Feb 26, 2005 02:54 GMT

David Cobb   (Feb 26, 2005 at 03:00 GMT)
Wicked awesome. I got wind of this from somewhere and checked it out early this month. Since then I've been hitting refresh about every 30 minutes. Bunch of guys go and make a 2D engine with all the features I had planned to add to mine and then some. On top of that I settle in for a long wait and then it comes out the next week! Awesome.

Adam deGrandis   (Feb 26, 2005 at 03:05 GMT)
Congrats to both you and Melv! Awesome work!

Jeremy Alessi   (Feb 26, 2005 at 03:17 GMT)   Resource Rating: 5
Good work Josh ... I'll be picking this up!

Matthew Langley   (Feb 26, 2005 at 03:37 GMT)
downloading now... Finally !!! :) lol got home from work and T2D was out ! I have cable and thats too slow for me right now !

Shannara   (Feb 26, 2005 at 03:42 GMT)
I bit the bullet and bought the bugger.. Great work! I should of waited for awhile until networking is in (commandtoserver/client doesnt count, but great for turned based games). Anyways cudos, now I get to set back and wait until the network is up to snuff for real time playing :)

Matthew Langley   (Feb 26, 2005 at 04:03 GMT)
true, though you can still develop your game and then when networking is in you'll have that :)... love the shooter demo, its a blast... those particle effects really make a big difference

Shannara   (Feb 26, 2005 at 04:05 GMT)
yeppers, so that works, kinda. Next on my list anyways, is to be able to have a server (but I guess that'll be the network part, then there's the mysql backend, and the ability for server to be able to load multiple maps.

monki (Wesley Beary)   (Feb 26, 2005 at 04:13 GMT)
Awesome product. Congrats on getting shoved out the door. Always a good place to be. If you manage to find your way to GDC, I think we can arrange some drinks on me...

Matthew Langley   (Feb 26, 2005 at 04:32 GMT)
The tutorial is great... the demo is awesome too ! Love Torque 2D
Edited on Feb 26, 2005 06:01 GMT

Corey Martin   (Feb 26, 2005 at 06:01 GMT)
Bought and downloaded :)

A huge congratulations to you all on your hard work, and on getting this thing pushed out the door so rapidly!

Joshua Dallman   (Feb 26, 2005 at 06:21 GMT)
huge congrats, josh -- now take a well deserved rest!!

btw, something especially geeky satisfying about buying this the night of the release, like seeing a star wars or lotr movie at midnight :)

Peter Dwyer   (Feb 26, 2005 at 09:01 GMT)
Hu...wha.....just woke up...better go get mine then....gotta support the GG and especially all the hard graft of Melv :o) after all he's got a bouncing Manager to support ;o)

Also should add some serious thanks to Josh for pulling a super human stint to get this launched.

Hope I used the right credit card....seems to have gone through ok when I hit process.....guess it must of had funds on it.....better download quick before it changes it's mind.....whooooooottttt got it whew.....*shift glance left and right*...no sign on the other half.....mwahahahahahahahahah mine mine MINE!

er um sane...yes act sane....they'll never know your an evil genius......
Edited on Feb 26, 2005 09:14 GMT

Melv May   (Feb 26, 2005 at 09:13 GMT)
Thanks everyone! Really glad you're pleased with everything so far. Much more documentation coming out.

Just got out of bed from a very long, much needed sleep. Hoping to get some time to play with T2D myself. Yes, even I want to do a 2D game sooooo badly. :)

- Melv.

Peter Dwyer   (Feb 26, 2005 at 09:19 GMT)
Er Melv as you just got up and are all fresh and the manager hasn't yet puked on your last clean shirt ;o) I have a quick question.

Your definition of long sleep is a little short. Are you running on little person time again?

:o)

Josh Williams   (Feb 26, 2005 at 13:36 GMT)
Good morning everyone. Thanks again for the kind words. :) Let's go make some games!!

Re: docs, yep, more on the way. Never can have enough, but I gotta say.. very proud to have nearly 100 pages of docs on this thing (plus all the relevant TGE docs on scripting, the GUI system, etc etc) right at (EA) launch. Even though we're stealth launching an EA thing here, it feels like we're pretty far ahead w/ docs right now. Let us know what you think guys, thanks!

Okay got a slew of email to replies to, probably treat myself to breakfast out on the town, and then it's right onto the Mac and Linux packaging!
Edited on Feb 26, 2005 14:00 GMT

Melv May   (Feb 26, 2005 at 13:38 GMT)
Sorry if I seem like I'm following Josh around like we're joined at the neck or something but I wanted to say yes, GID just got too easy. Maybe we'll have to do Games in a day or Games in a heartbeat?

@Peter: Stayed in bed as long as I could. Jessica was real joy this morning. Really giggly and so was I; wonder why? Anyway, I thought it was about time to get on the PC when she was sick on my chest. Oh well, back to reality. ;)

- Melv.
Edited on Feb 26, 2005 13:40 GMT

Joshua Dallman   (Feb 26, 2005 at 19:37 GMT)
gih -- game in a hour?

Charlie Malbaurn   (Feb 26, 2005 at 19:58 GMT)
I only wish I had any drawing talent at all. I'm gonna plan out a story, mess with the engine and then try to throw a team together.

That is, of course, after I buy this bad boy

Matthew Langley   (Feb 28, 2005 at 14:42 GMT)
Love T2D !!!

still have this question though

Quote:

Question just thought up in my head...

because the way licensing works (correct me if I'm wrong)... TGE you need license if your using source... so say I am the source editor and the rest of my team will just use scripts... I'm the only one who needs a license....

will this be the same with T2D ? if I just give them the binary and scripts... or do I need to buy an $80- 100 license for each of them since no T2D binary version is released for free...?



Really want to get my team in on this, but right now we don't have the funds for three more copies of T2D and I don't want to violate license :)

Josh Williams   (Feb 28, 2005 at 19:34 GMT)
Matt, good question. T2D differs from TGE a little bit here. If the binary version were ready, you could just get your teammates that version. But it won't be for a while yet (and I mean many weeks, not days or anything :). So, if you want to get them started right away, yeah they'd need to have the currently available license.

Thank you very much for asking.

Matthew Langley   (Mar 01, 2005 at 05:31 GMT)
Completely understood... have a feeling that this was how the licensing is working presently... just means my teammates will have to hunker down over my shoulder for now lol :)

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