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Juggling Again!
Juggling Again!
| Name: | Gary "ChunkyKs" Briggs | |
|---|---|---|
| Date Posted: | Aug 30, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Gary "ChunkyKs" Briggs |
Blog post
Originally I was just getting into torque [and utterly overwhelmed by the whole thing] when T2D came out. T2D seemed like a great opportunity to really get to grips with TorqueScript, and I'd been working on Jugglemaster for a couple years at the time. So what would any interested learner do? Port jugglemaster to torquescript and put it in T2D.
Except for the code to actually render, the source is in jugglemaster's SVN. Everyone's welcome to check it out. I haven't looked at it in a while, to be honest, because I kinda fear it and what I'd find if I looked from my current [better] understanding of TorqueScript, but it's there anyways.
Well, time went by. I got distracted by my Big Dream Game [one day!], so bolted ODE into Torque. And now I'm back to Jugglemaster again... why? Well, because it's there. I'm utterly a hobbyist/Lone Wolf at the moment, so not completing my Big Dream Game for a while longer isn't really a concern to me. Playing with Torque is fun on its own, so I'm happy doing that and creating the tech building blocks that may or may not eventually be of use for whatever.
Anyways, enough of the history lesson, this was meant to be more of a showing-off thing.
EDIT: First off, a picture, because Ray whined! [I originally left it out because pictures of balls moving around is really really boring if they're not moving, but the seething masses must be appeased!]

Slap Jugglemaster's core library [C++] into Torque as-is, append a little under 600 lines of Torque C++ witchcraft, and you get this movie: jugglingfive.mov
My first movie of JuggleMaster working in TGE proper, and I'm pretty chuffed.
Gary (-;
Except for the code to actually render, the source is in jugglemaster's SVN. Everyone's welcome to check it out. I haven't looked at it in a while, to be honest, because I kinda fear it and what I'd find if I looked from my current [better] understanding of TorqueScript, but it's there anyways.
Well, time went by. I got distracted by my Big Dream Game [one day!], so bolted ODE into Torque. And now I'm back to Jugglemaster again... why? Well, because it's there. I'm utterly a hobbyist/Lone Wolf at the moment, so not completing my Big Dream Game for a while longer isn't really a concern to me. Playing with Torque is fun on its own, so I'm happy doing that and creating the tech building blocks that may or may not eventually be of use for whatever.
Anyways, enough of the history lesson, this was meant to be more of a showing-off thing.
EDIT: First off, a picture, because Ray whined! [I originally left it out because pictures of balls moving around is really really boring if they're not moving, but the seething masses must be appeased!]

Slap Jugglemaster's core library [C++] into Torque as-is, append a little under 600 lines of Torque C++ witchcraft, and you get this movie: jugglingfive.mov
My first movie of JuggleMaster working in TGE proper, and I'm pretty chuffed.
Gary (-;
Recent Blog Posts
| List: | 05/11/07 - ODEScript... Juggling 04/25/07 - More ODEScript Goodies 04/19/07 - ODEScript Demo 08/30/06 - Juggling Again! 08/08/06 - ODE Script - Not dead yet 07/16/05 - Plan for Gary "ChunkyKs" Briggs 05/24/05 - Plan for Gary "ChunkyKs" Briggs 05/20/05 - Plan for Gary "ChunkyKs" Briggs |
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Submit your own resources!| Tom Bentz (Aug 30, 2006 at 00:51 GMT) |
| Jameson Bennett (Aug 30, 2006 at 01:19 GMT) Resource Rating: 5 |
| Tom Eastman (Eastbeast314) (Aug 30, 2006 at 02:11 GMT) |
| Joshua Dallman (Aug 30, 2006 at 06:24 GMT) |
| Jesse (Midhir) Liles (Aug 30, 2006 at 07:47 GMT) |
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