by date
ODE Script - Not dead yet
ODE Script - Not dead yet
| Name: | Gary "ChunkyKs" Briggs | |
|---|---|---|
| Date Posted: | Aug 08, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Gary "ChunkyKs" Briggs |
Blog post
Well, it's been a while, but I'm back. *Great Fanfare, kinda sorta tapering off towards the end*
ODEScript has moved on leaps and bounds since I last posted, so here's a couple videos [both are in quicktime format]:
A chain of objects in TGE
Some stuff bouncing along the ground
Gary (-;
EDIT: Also, if you have permission to see it, there's a forum thread here that has source code.
ODEScript has moved on leaps and bounds since I last posted, so here's a couple videos [both are in quicktime format]:
A chain of objects in TGE
Some stuff bouncing along the ground
Gary (-;
EDIT: Also, if you have permission to see it, there's a forum thread here that has source code.
Recent Blog Posts
| List: | 05/11/07 - ODEScript... Juggling 04/25/07 - More ODEScript Goodies 04/19/07 - ODEScript Demo 08/30/06 - Juggling Again! 08/08/06 - ODE Script - Not dead yet 07/16/05 - Plan for Gary "ChunkyKs" Briggs 05/24/05 - Plan for Gary "ChunkyKs" Briggs 05/20/05 - Plan for Gary "ChunkyKs" Briggs |
|---|
Submit your own resources!| Stefan Lundmark (Aug 08, 2006 at 17:34 GMT) |
Looking forward to hear more about this project in the future.
| Surge (Aug 08, 2006 at 17:38 GMT) |
The chain of objects work really well.
| Gary "ChunkyKs" Briggs (Aug 08, 2006 at 17:39 GMT) |
Gary (-;
| Fucifer (Aug 08, 2006 at 17:40 GMT) |
| Gustavo Munoz (Aug 08, 2006 at 17:46 GMT) |
| Harold "LabRat" Brown (Aug 08, 2006 at 18:05 GMT) |
There is an alternative
Edited on Aug 08, 2006 18:05 GMT
| Gary "ChunkyKs" Briggs (Aug 08, 2006 at 18:31 GMT) |
Gary (-;
| Stefan Lundmark (Aug 08, 2006 at 19:09 GMT) |
I checked out the videos now, cool stuff Gary.
| Tom Bentz (Aug 08, 2006 at 19:47 GMT) |
| Jeff (Aug 08, 2006 at 23:06 GMT) |
| Will Pall (Aug 09, 2006 at 03:46 GMT) |
I was wondering if we'd ever see chains of objects in Torque with physics. Great work Gary. Have you tried this out with smaller objects in the chain, ie actual chain links?
| Martin Schultz (Aug 09, 2006 at 05:31 GMT) |
| Gary "ChunkyKs" Briggs (Aug 09, 2006 at 06:11 GMT) |
Create a chain of ODE objects.
Instead of tieing a visible object to each of the ODE objects, make it vary it's length and rotation so that it tidily fits between the centers of two ODE objects on either side of it. You end up with one less visible object than you have ODE objects, and there's a question of how you want to do collisions...
But it works, and looks like a long rope, or somewhat flexible chain, or whatever.
Gary (-;
| Chris \"C2\" Byars (Aug 09, 2006 at 23:50 GMT) |
| James Laker (BurNinG) (Aug 10, 2006 at 07:50 GMT) |
| Gary "ChunkyKs" Briggs (Aug 10, 2006 at 17:23 GMT) |
Gary (-;
| Jameson Bennett (Aug 15, 2006 at 02:28 GMT) Resource Rating: 5 |
You must be a member and be logged in to either append comments or rate this resource.


5.0 out of 5


