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ODE Script - Not dead yet

ODE Script - Not dead yet
Name:Gary "ChunkyKs" Briggs 
Date Posted:Aug 08, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Blog post
Well, it's been a while, but I'm back. *Great Fanfare, kinda sorta tapering off towards the end*

ODEScript has moved on leaps and bounds since I last posted, so here's a couple videos [both are in quicktime format]:
A chain of objects in TGE
Some stuff bouncing along the ground

Gary (-;

EDIT: Also, if you have permission to see it, there's a forum thread here that has source code.

Recent Blog Posts
List:05/11/07 - ODEScript... Juggling
04/25/07 - More ODEScript Goodies
04/19/07 - ODEScript Demo
08/30/06 - Juggling Again!
08/08/06 - ODE Script - Not dead yet
07/16/05 - Plan for Gary "ChunkyKs" Briggs
05/24/05 - Plan for Gary "ChunkyKs" Briggs
05/20/05 - Plan for Gary "ChunkyKs" Briggs

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Stefan Lundmark   (Aug 08, 2006 at 17:34 GMT)
Wish I could watch those. I always end up uninstalling Quicktime because it installed alot of other things I never wanted.

Looking forward to hear more about this project in the future.

Surge   (Aug 08, 2006 at 17:38 GMT)
Videos are really good. I liked both demonstrations.
The chain of objects work really well.

Gary "ChunkyKs" Briggs   (Aug 08, 2006 at 17:39 GMT)
The only machine I have that I can use right now is my 12" powerbook, so quicktime is kinda where I'm stuck, sorry :-/

Gary (-;

Fucifer   (Aug 08, 2006 at 17:40 GMT)
Looking outstanding, I wish I had that.

Gustavo Munoz   (Aug 08, 2006 at 17:46 GMT)
Cool stuff, keep it coming.

Harold "LabRat" Brown   (Aug 08, 2006 at 18:05 GMT)
www.free-codecs.com/download/QuickTime_Alternative.htm

There is an alternative
Edited on Aug 08, 2006 18:05 GMT

Gary "ChunkyKs" Briggs   (Aug 08, 2006 at 18:31 GMT)
Michael Prewer: I just appended a line to the body of the post; I've posted all the source code in the TGE private forums.

Gary (-;

Stefan Lundmark   (Aug 08, 2006 at 19:09 GMT)
Thanks Harold.

I checked out the videos now, cool stuff Gary.

Tom Bentz   (Aug 08, 2006 at 19:47 GMT)
thats awesome

Jeff   (Aug 08, 2006 at 23:06 GMT)
Awesome stuff...really awesome...is there a downloadable demo available...I'd love to see this in real time on my PC, so I can see how fast this is running(on my system)

Will Pall   (Aug 09, 2006 at 03:46 GMT)
Wow... That's awesome!

I was wondering if we'd ever see chains of objects in Torque with physics. Great work Gary. Have you tried this out with smaller objects in the chain, ie actual chain links?

Martin Schultz   (Aug 09, 2006 at 05:31 GMT)
@Stefan: Or just try "VLC" (Video Lan Client) - a free player capable of playing tons of formats.

Gary "ChunkyKs" Briggs   (Aug 09, 2006 at 06:11 GMT)
@Will: Actually, that's a fairly simple trick to do surprisingly convincingly. This works for that, and I'll try to make a video later, but a quick explanation;

Create a chain of ODE objects.

Instead of tieing a visible object to each of the ODE objects, make it vary it's length and rotation so that it tidily fits between the centers of two ODE objects on either side of it. You end up with one less visible object than you have ODE objects, and there's a question of how you want to do collisions...

But it works, and looks like a long rope, or somewhat flexible chain, or whatever.

Gary (-;

Chris \"C2\" Byars   (Aug 09, 2006 at 23:50 GMT)
I hope the extreme choppiness is an artifact of video recording, but it looks amazing.

James Laker (BurNinG)   (Aug 10, 2006 at 07:50 GMT)
Awesome work Gary...

Gary "ChunkyKs" Briggs   (Aug 10, 2006 at 17:23 GMT)
@Chris: Some of it is, some of it is an artifact of the fact that I had clientside physics turned off :-)

Gary (-;

Jameson Bennett   (Aug 15, 2006 at 02:28 GMT)   Resource Rating: 5
Very impressive! I really appreciate the work (and understand the time it takes to get this going) and thank you very much for contributing to the community!

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