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HeavenHell Project - Updates and MoreScreenShots and Random Rants
HeavenHell Project - Updates and MoreScreenShots and Random Rants
| Name: | Pisal Setthawong | |
|---|---|---|
| Date Posted: | Dec 01, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Pisal Setthawong |
Blog post
I just wanted to update a about the progress of my game after disappearing for a few months after my last update on it. Been extremely busy during the last few months due to work related issues that I nearly thought that I had to visit a mental institute for insanity reasons. I tried this Executive Stress Pills, and it works well - though I have a qualm that it might be a placebo. Anyway since I'm here alive and able to blog this thing, at least I know that I'm holding up alright.
Talking about another side issue that is really trivial, I actually completed a multipaged-blog before this one yesterday, but somehow the blog never appeared! I'm starting to suspect that there was a session timeout and it caused my entry to disappear from the server, but I wasn't warned about that :( I just have this hunch if I'm going to stick on the submit resource page typing out the entry, I shouldn't take too long, or finish the entry somewhere else. Having a long rambling resource submission or blog post gone really is irritating. I don't blame anyone, I should have know better to backup the post before I submit it.
Anyway, back to the topic. Just to summarize for any readers (who unfortunately stumbled in this blog), my current project is working on a game that deplicts the Thai Traditional version of the Three Realms which consist of the Human world, Heaven, and Hell. The game covers only the two realms of Heaven and Hell. The game is basically a 3D Single Player Platform game. At the present the game is mostly finished, just waiting for finishing touches, finalizing the interface, finishing up the Video Cg for the game, and the QA process. This should take up to near Christmas when it should be ready for release.
For this game, I had 2 major unique engine modifications that I've done. In a few of my earlier blogs I've mentioned about the overhauled jump system to make it more like a console like platform game and my NVidia Cg enabled TGE in which I used it to create Image Filters for my game - though I was talking mainly the Glow/Bloom filter that was used most to get a more surreal feel for the game. In the post mortem in the next blog I'll post, I'll talk more about all the modifications in details including some of the other modifications recommended, additions, and fixes and recommendations. Don't know if it would be useful, but anyway, its at least my first start.
I'll attach some random screenshots here:






Other than that, I've just saw the CutScene and I am pretty much surprised that it turned out extremely well! This started out as a economy budget game, turned out to be much better better than I ever imagined. That is the joy of having a animation house behind the team :D When you have an animation team that wants to outdo the programming team, and visa versa, it becomes a great incentive to really do much more than you planned ;)
Since I haven't finished capturing and converting the video, I'll update that on the next blog.
Another short plug. Tommorrow, I'll be hosting the 3rd Game Developer Exchange Conference 2006 (http://www.gdxcon.org). If you happen to drop by the area(Developers in the Bangkok), please do drop by. Its a event that would be fun for developers. Its not that often that introverts get the chance to meet each other :P
One Last random thought. I've just ordered a EWI (http://www.akaipro.com/prodEWI4000S.php). Can't wait to get my hands on it :)
Hmm... this is a complete messed up blog LOL
Talking about another side issue that is really trivial, I actually completed a multipaged-blog before this one yesterday, but somehow the blog never appeared! I'm starting to suspect that there was a session timeout and it caused my entry to disappear from the server, but I wasn't warned about that :( I just have this hunch if I'm going to stick on the submit resource page typing out the entry, I shouldn't take too long, or finish the entry somewhere else. Having a long rambling resource submission or blog post gone really is irritating. I don't blame anyone, I should have know better to backup the post before I submit it.
Anyway, back to the topic. Just to summarize for any readers (who unfortunately stumbled in this blog), my current project is working on a game that deplicts the Thai Traditional version of the Three Realms which consist of the Human world, Heaven, and Hell. The game covers only the two realms of Heaven and Hell. The game is basically a 3D Single Player Platform game. At the present the game is mostly finished, just waiting for finishing touches, finalizing the interface, finishing up the Video Cg for the game, and the QA process. This should take up to near Christmas when it should be ready for release.
For this game, I had 2 major unique engine modifications that I've done. In a few of my earlier blogs I've mentioned about the overhauled jump system to make it more like a console like platform game and my NVidia Cg enabled TGE in which I used it to create Image Filters for my game - though I was talking mainly the Glow/Bloom filter that was used most to get a more surreal feel for the game. In the post mortem in the next blog I'll post, I'll talk more about all the modifications in details including some of the other modifications recommended, additions, and fixes and recommendations. Don't know if it would be useful, but anyway, its at least my first start.
I'll attach some random screenshots here:






Other than that, I've just saw the CutScene and I am pretty much surprised that it turned out extremely well! This started out as a economy budget game, turned out to be much better better than I ever imagined. That is the joy of having a animation house behind the team :D When you have an animation team that wants to outdo the programming team, and visa versa, it becomes a great incentive to really do much more than you planned ;)
Since I haven't finished capturing and converting the video, I'll update that on the next blog.
Another short plug. Tommorrow, I'll be hosting the 3rd Game Developer Exchange Conference 2006 (http://www.gdxcon.org). If you happen to drop by the area(Developers in the Bangkok), please do drop by. Its a event that would be fun for developers. Its not that often that introverts get the chance to meet each other :P
One Last random thought. I've just ordered a EWI (http://www.akaipro.com/prodEWI4000S.php). Can't wait to get my hands on it :)
Hmm... this is a complete messed up blog LOL
Recent Blog Posts
| List: | 08/08/08 - Paddlepop the Pyrata - a Postmortem 08/23/07 - Thai Computer Game Museum calls for Developers from Thailand 03/15/07 - To Script or Not To Script 01/11/07 - A Game Down and Another Year to Go 12/01/06 - HeavenHell Project - Updates and MoreScreenShots and Random Rants 10/30/06 - Asian Game Developer Summit @ Singapore from December 9-10, 2006 and Etc. 08/07/06 - My Cg Update and Random Musings 06/14/06 - Working on Implementing Glow Effect (Cg) on TGE |
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Submit your own resources!| Aaron Ellis (Dec 01, 2006 at 16:45 GMT) |
| UrbanLegendGames (Dec 01, 2006 at 17:05 GMT) Resource Rating: 5 |
This looks like a very creative and promising project.
Good luck!
| Chris Calef (Dec 01, 2006 at 18:18 GMT) |
Quote:
I tried this Executive Stress Pills, and it works well - though I have a qualm that it might be a placebo.
Dude, you should hope it's a placebo, that would be the best of both worlds! You don't feel quite so insane, and you don't get a chemical addiction out of it either.
| Tom Eastman (Eastbeast314) (Dec 01, 2006 at 18:43 GMT) |
| Aun Arinyasak (Dec 02, 2006 at 00:49 GMT) Resource Rating: 5 |
That looks extreamly awesome. The textures and the lighting really brings the feeling.
Can't wait to play your game.
Aun.
| Tom Bentz (Dec 02, 2006 at 03:17 GMT) |
| Pisal Setthawong (Dec 06, 2006 at 16:20 GMT) |
http://www.pigcanfly.com/games.html
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5.0 out of 5


