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Plan for Jeremy Alessi
Plan for Jeremy Alessi
| Name: | Jeremy Alessi | ![]() |
|---|---|---|
| Date Posted: | Sep 25, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jeremy Alessi |
Blog post
Updated Aerial Antics Demo Stage 2...
Ok ... after a good 5 - 6 days worth of fine tuning I have uploaded a new Aerial Antics demo. I've tried to address just about every issue I read over the last few days.
The game is now compatible with everyone's system I hope ... I know it works on some people's computers it didn't work on just two days ago! I've adjusted the game speed and already someone who had never played it said the speed feels good and that he can't imagine it was faster! There are new demo levels with a cliffhanger ending, a new sale screen, toggleable tutor/control graphic, minor GUI update, new more readable fonts, increased rendering performance, and plenty more.
Overall this should make the game much more accessible and enjoyable for people. Please have a look and let me know how it goes!
DELETE ALL PREVIOUS INSTALLS OF AERIAL ANTICS DEMO!
New Demo
The game is now compatible with everyone's system I hope ... I know it works on some people's computers it didn't work on just two days ago! I've adjusted the game speed and already someone who had never played it said the speed feels good and that he can't imagine it was faster! There are new demo levels with a cliffhanger ending, a new sale screen, toggleable tutor/control graphic, minor GUI update, new more readable fonts, increased rendering performance, and plenty more.
Overall this should make the game much more accessible and enjoyable for people. Please have a look and let me know how it goes!
DELETE ALL PREVIOUS INSTALLS OF AERIAL ANTICS DEMO!
New Demo
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Submit your own resources!| Anders Linder-Noren (Sep 25, 2005 at 14:59 GMT) |
| Joshua Dallman (Sep 25, 2005 at 17:13 GMT) |
| Adrian Tysoe (Sep 25, 2005 at 17:55 GMT) |
Ill probably make some custom camera stuff with the art pipeline. We might even be able to animate those screens as in engine cut scenes. So have the buy now and perhaps some other screens as a realtime 3D comic book page.
| David Stewart (Sep 25, 2005 at 17:57 GMT) |
Getting better!
[EDIT]I remember playing an early demo (from blitzbasic site) before aerial antics was released.
I find that the best time - enter your name box is not noticeable. I'd prefer a separate box that took up more screen space and told me that I got a good score and let me enter my name.
I do like how it remebers your name though, unlike the previous version.
I don't get the feeling that I'm playing the game to join the circus to be their rocket pack performer.
Maybe after you go through a set of courses that you go to the instructor or someone else to see how you are doing.
Maybe that person can give you some tips instead of the tips appearing at the beginning of each level. (Though the first few beginner/tutorial levels should continue to do this)
Without some interaction with the circus, the story seems that it was just tacked on at the end.
Edited on Sep 25, 2005 19:26 GMT
| Jeremy Alessi (Sep 25, 2005 at 18:12 GMT) |
| Simon Love (Sep 25, 2005 at 23:36 GMT) |
Now I boot up this baby, and woa. Instantly addicted. If I had any disposable income, I would definitely buy it. It is one of the few games that made me want to buy it, here's why.
A) the demo playback level is excellent. The first time it runs through, I was like, "well...it's really small", but after finishing the demo itself, I watched it again, and the moment the ball was pushed off the cliff I went 'woa'. Really nice!!
I almost missed it, though. Ever considered having the demo play back behind the main options
menu?
B) Level editor
C) Toys! This game is begging for open-ended gameplay, although it is really really fun from what I've played today. Controls responded well, graphics work really well too.
The only thing that I remember really annoying me has already been brought up by David Stewart :
"I find that the best time - enter your name box is not noticeable. I'd prefer a separate box that took up more screen space and told me that I got a good score and let me enter my name."
Couldn't agree more.
Overall, I really really enjoyed myself...demo's a bit short though hehe
| Adrian Tysoe (Sep 25, 2005 at 23:59 GMT) |
Jeremy and I have been discussing what to do with the menu's and as soon as out IGC demo is done, I'll be designing them from scratch. I'm hoping to do the menus so that initialy you get the demo play back with a press button to start, and then have a semitransparent menu overlay rendered on top of realtime 3d gameplay backdrops. (kind of like Halflife 2 I suppose).
That or have the a short cutscene where the player character flies into the screen spins on the vertical axis and have the camera zoom into a control panel that has a 2d in 3d menu composited over it.
The tricky part will be that we allow all the controls in the game to be configured. I'm wondering if we should find out what keys people favour and have 2 control sets. One for Keyboard leaving both WASD and cursors avaliable, and space or Lmouse for thrust, shift or rightmouse for stabilize and that sort of thing. (Basicaly give them 2 options that favour either cursors or WASD.
I'll be sitting down and designing the new front end ina couple of weeks time. But any suggestions are always welcome, and I'm particularly interested in simplifying the menu options to get rid of clutter that may not be needed.
BTW, Well done Jeremy, the gameplay tweaks you did worked well.
| Jeremy Alessi (Sep 26, 2005 at 03:55 GMT) |
It's finally coming along. I think with a new front end among a few other niggles we'll be on our way to proper sales.
| Joshua Dallman (Sep 26, 2005 at 08:15 GMT) |
| Jeremy Alessi (Sep 26, 2005 at 16:04 GMT) |
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