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Plan for Jeremy Alessi

Plan for Jeremy Alessi
Name:Jeremy Alessi
Date Posted:Jul 28, 2005
Rating:Not Rated
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Blog post
King of the Mountain Video!
Quite a few people have requested to see the game running so I put together a little bit of a demo video. It's a little grainy and it's all prototype stuff but you can see the basic concept working.

The players use melee and ranged attacks to damage each other. The more damage you have the further you get knocked when struck. You lose points when you're knocked off "the mountain". You cannot be destroyed by any attacks dealt by your opponents. In the end there'll probably be several "killzones" where a player can lose points such as spike pits, fires, etc... The basic idea was to mix Halo and Super Smash Bros. and in the end there'll be some elements which give it a FPS billiards feeling ... for example ... place an exploding shot just right to "pocket" a player in the flame chamber ... that sort of thing.

You'll see a lot of sword swinging at first and some video of the players smashing eachother over the head ... then you'll see me pelting another player aound with the quick action but weak reaction machine gun. There's also a little "bring a sword to a gunfight and lost" action going on in one part. The sword gets a good hit in which almost knocks the player in the first person off but ultimately the machine gun triumphs in that battle. Finally, you'll see a powerful blast created by the exploding cross bow which knocks the player off "the mountain".

We're about to go into IGC demo mode so this'll probably be the last time I post until October. At IGC there'll be a fully playable demo with all new content which should be a good representation of what the final game will be.

King of the Mountain Prototype Video ( 25 MB, .mpg Format )

King of the Mountain Prototype Video ( 13.5 MB .wmv Format )

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Michael \"Evic\" Wales   (Jul 28, 2005 at 08:55 GMT)
The first thing I noticed was the double-jump. You're not planning on making it where you have to hit the ground each time are you? the double and triple jumps were the saving grace, tighten your butt up, squeeze the controller right, clincher moments of Super Smash Bros.

Man I loved that game...

Jeremy Alessi   (Jul 28, 2005 at 15:43 GMT)
I'm not sure exactly what you mean but if you double jump then you can't double jump again until you touch the ground. In Smash Bros, you didn't really have a triple jump exactly, just some other move that would give you a boost like Link's spin attack for example. Anyway, it works pretty much the same as that. If you get knocked off the side you can start coming back and hit a double jump to give you an extra chance to make it back. I can't remember it working differently in Smash Bros ... unless you were allowed to jump again after being hit ... I'll check it out again and see how it feels.

Benjamin Graner   (Jul 29, 2005 at 16:11 GMT)
Looks really fun!

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