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Aerial Antics Updates
Aerial Antics Updates
| Name: | Jeremy Alessi | ![]() |
|---|---|---|
| Date Posted: | Sep 25, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jeremy Alessi |
Blog post
Aerial Antics is a lot of fun for me and there's so much that I want to do with the concept that I still haven't done (somethings are actually planned for a whole other series of games). Anyway, there's plenty of life left in this title and I'm going to keep it coming.
First off, I've added gamepad support back in the form of Xbox 360 gamepad support. I really like the 360 pad and I'm pushing for it to become the standard PC controller for games. Sometimes standards are nice and I personally feel this is one of those times. Along with that I've removed some of the clunkiness of the opening level by allowing the player to touch any button on the gamepad, mouse, or keyboard which then triggers the correct tutor to come up and actually instruct you on how to play. This is much better than having to decipher the buttons behind the level description as it was before (a horrid way if I do say so myself). I've tweaked quite a few other things as well in the main game.
Now what actually might happen is that the original game's codebase might be scrapped for that re-write I started last year (although I've gotten so much better that I want to re-write it again). Anyway, long story short I've now got Aerial Antics Reboost (Aerial Antics multiplayer) working with more components from the original game such as the ball. It would be possible for instance to now have a game of jet pack soccer ;)
It's still early but it's quite fun and using the Xbox 360 controller I can see that I'm much more in tune with what a console game should be than a traditional PC game. I have people telling me this is fun when before they just couldn't wrap their hands around the keyboard and mouse.
Anyway, here's a visual of me and 3 of my friends (sigh ... only computers though) kicking the ball around:
In other news Oust is sooo close to having the first of its custom characters and animations in that I can taste it. I'll surely have some more Oust news soon but I'm going to be keeping fairly quiet about that one .. just because. Other than Oust I still have that secret title which needs a bit more work but I think it'll make the perfect candidate for the affiliate program. It's the type of game that's just fun ... even without a game molded around it and additionally it can be played on just about any platform in existance. Is it as cool as I'm making it sound ... only the future knows ;)
First off, I've added gamepad support back in the form of Xbox 360 gamepad support. I really like the 360 pad and I'm pushing for it to become the standard PC controller for games. Sometimes standards are nice and I personally feel this is one of those times. Along with that I've removed some of the clunkiness of the opening level by allowing the player to touch any button on the gamepad, mouse, or keyboard which then triggers the correct tutor to come up and actually instruct you on how to play. This is much better than having to decipher the buttons behind the level description as it was before (a horrid way if I do say so myself). I've tweaked quite a few other things as well in the main game.
Now what actually might happen is that the original game's codebase might be scrapped for that re-write I started last year (although I've gotten so much better that I want to re-write it again). Anyway, long story short I've now got Aerial Antics Reboost (Aerial Antics multiplayer) working with more components from the original game such as the ball. It would be possible for instance to now have a game of jet pack soccer ;)
It's still early but it's quite fun and using the Xbox 360 controller I can see that I'm much more in tune with what a console game should be than a traditional PC game. I have people telling me this is fun when before they just couldn't wrap their hands around the keyboard and mouse.
Anyway, here's a visual of me and 3 of my friends (sigh ... only computers though) kicking the ball around:
In other news Oust is sooo close to having the first of its custom characters and animations in that I can taste it. I'll surely have some more Oust news soon but I'm going to be keeping fairly quiet about that one .. just because. Other than Oust I still have that secret title which needs a bit more work but I think it'll make the perfect candidate for the affiliate program. It's the type of game that's just fun ... even without a game molded around it and additionally it can be played on just about any platform in existance. Is it as cool as I'm making it sound ... only the future knows ;)
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Submit your own resources!| Plague (Sep 26, 2006 at 01:14 GMT) |
style you're going for. Good work.
Edited on Sep 26, 2006 01:15 GMT
| Jeremy Alessi (Sep 26, 2006 at 01:32 GMT) |
| Christopher McArthur (Sep 26, 2006 at 02:07 GMT) |
| Jeremy Alessi (Sep 26, 2006 at 03:11 GMT) |
| Phil Carlisle (Sep 26, 2006 at 10:33 GMT) |
Antics is one of the few games that Torque would almost be THE perfect engine for. Especially multiplayer.
| Jeremy Alessi (Sep 26, 2006 at 17:46 GMT) |
| Tom Bentz (Sep 26, 2006 at 19:24 GMT) |
| Jeremy Alessi (Sep 27, 2006 at 06:44 GMT) |
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